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- #---
- # fxSDK project configuration file for cpc26
- #---
-
- # Project name, should be at most 8 bytes long.
- # (You can also specify NAME_G1A or NAME_G3A to override individually.)
- NAME := cpc26
-
- # Internal name, should be '@' followed by at most 7 uppercase letters.
- # WARNING: If this convention is not followed, the add-in might not appear in
- # the main menu of the calculator!
- INTERNAL := @TWOSIX
-
- # Output file name. The default is to take <NAME>, replace spaces with dashes,
- # and add .g1a (or .g3a). You can specify a different folder if you want.
- TARGET_FX :=
- TARGET_CG :=
-
- # fx-9860G icon location
- ICON_FX = assets-fx/icon-fx.png
- # fx-CG 50 icon locations
- ICON_CG_UNS = assets-cg/icon-cg-uns.png
- ICON_CG_SEL = assets-cg/icon-cg-sel.png
-
- #---
- # Toolchain selection
- #---
-
- # Toolchain for fx9860g. Please see also CFLAGS_FX below.
- TOOLCHAIN_FX := sh-elf
-
- # Toolchain for fxcg50. Please see also CFLAGS_CG below.
- TOOLCHAIN_CG := sh-elf
-
- #---
- # Compiler flags
- #---
-
- # Base compiler flags for the fxSDK, you usually want to keep these.
- CFLAGS := -mb -ffreestanding -nostdlib -fstrict-volatile-bitfields
-
- # Platform-specific compiler flags.
- # <> If you are using sh3eb-elf, use -m3. (You can do this on both FX and CG.)
- # <> If you are using sh4eb-elf, use -m4-nofpu. (Not ideal on FX but works.)
- # <> If you are using sh4eb-nofpu-elf, then your compiler will likely use the
- # FPU and cause problems on the calculator. Consider another configuration.
- # <> If you are using an sh-elf with several targets, specify whichever you
- # support. I recommend -m3 on FX and -m4-nofpu on CG.
- # Please see also TOOLCHAIN_FX and TOOLCHAIN_CG above.
- CFLAGS_FX := -D FX9860G -m3
- CFLAGS_CG := -D FXCG50 -m4-nofpu
-
- # Additional compiler flags, change to your own taste!
- CFLAGS += -Wall -Wextra -Os
-
- # Include paths. Add one -I option for each folder from which you want to
- # be able to include files with #include<>.
- INCLUDE := -I include
-
- # Libraries. Add one -l option for each library you are using, and also
- # suitable -L options if you have library files in custom folders. To use
- # fxlib, add libfx.a to the project directory and use "-L . -lfx".
- LIBS_FX :=
- LIBS_CG :=
-
- # Base linker flags for the fxSDK, you usually want to keep these.
- LDFLAGS_FX := -T fx9860g.ld -lgint-fx $(LIBS_FX) -lgint-fx -lgcc
- LDFLAGS_CG := -T fxcg50.ld -lgint-cg $(LIBS_CG) -lgint-cg -lgcc
-
- # Additional linker flags, if you need any.
- LDFLAGS :=
-
- # Additional platform-specific linker flags.
- LDFLAGS_FX += -Wl,-Map=build-fx/map
- LDFLAGS_CG += -Wl,-Map=build-cg/map
-
- #---
- # File conversion parameters
- #---
-
- # Here you can add fxconv options for each converted file, individually.
- # The syntax is "<type>.<file>". For example, to specify the parameters for a
- # font named "hexa.png", you might write:
- #
- # FONT.hexa.png = charset:print grid.size:3x5 grid.padding:1
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