#ifndef _ENGINE_H_ #define _ENGINE_H_ void start_engine(Level * level); void init_engine(Level * level, Engine * engine); void textbox(char * str); void expo(Slide * slide, int nb_slide); void move(Engine * engine); void sprint(Engine * engine); void atk(Engine * engine); void atk2(Engine * engine); void display(Engine * engine); void player(Engine * engine); void ia(Engine * engine); #endif // _ENGINE_H_