#--- # fxSDK project configuration file for cpc26 #--- # Project name, should be at most 8 bytes long. # (You can also specify NAME_G1A or NAME_G3A to override individually.) NAME := cpc26 # Internal name, should be '@' followed by at most 7 uppercase letters. # WARNING: If this convention is not followed, the add-in might not appear in # the main menu of the calculator! INTERNAL := @TWOSIX # Output file name. The default is to take , replace spaces with dashes, # and add .g1a (or .g3a). You can specify a different folder if you want. TARGET_FX := TARGET_CG := # fx-9860G icon location ICON_FX = assets-fx/icon-fx.png # fx-CG 50 icon locations ICON_CG_UNS = assets-cg/icon-cg-uns.png ICON_CG_SEL = assets-cg/icon-cg-sel.png #--- # Toolchain selection #--- # Toolchain for fx9860g. Please see also CFLAGS_FX below. TOOLCHAIN_FX := sh-elf # Toolchain for fxcg50. Please see also CFLAGS_CG below. TOOLCHAIN_CG := sh-elf #--- # Compiler flags #--- # Base compiler flags for the fxSDK, you usually want to keep these. CFLAGS := -mb -ffreestanding -nostdlib -fstrict-volatile-bitfields # Platform-specific compiler flags. # <> If you are using sh3eb-elf, use -m3. (You can do this on both FX and CG.) # <> If you are using sh4eb-elf, use -m4-nofpu. (Not ideal on FX but works.) # <> If you are using sh4eb-nofpu-elf, then your compiler will likely use the # FPU and cause problems on the calculator. Consider another configuration. # <> If you are using an sh-elf with several targets, specify whichever you # support. I recommend -m3 on FX and -m4-nofpu on CG. # Please see also TOOLCHAIN_FX and TOOLCHAIN_CG above. CFLAGS_FX := -D FX9860G -m3 CFLAGS_CG := -D FXCG50 -m4-nofpu # Additional compiler flags, change to your own taste! CFLAGS += -Wall -Wextra -Os # Include paths. Add one -I option for each folder from which you want to # be able to include files with #include<>. INCLUDE := -I include # Libraries. Add one -l option for each library you are using, and also # suitable -L options if you have library files in custom folders. To use # fxlib, add libfx.a to the project directory and use "-L . -lfx". LIBS_FX := LIBS_CG := # Base linker flags for the fxSDK, you usually want to keep these. LDFLAGS_FX := -T fx9860g.ld -lgint-fx $(LIBS_FX) -lgint-fx -lgcc LDFLAGS_CG := -T fxcg50.ld -lgint-cg $(LIBS_CG) -lgint-cg -lgcc # Additional linker flags, if you need any. LDFLAGS := # Additional platform-specific linker flags. LDFLAGS_FX += -Wl,-Map=build-fx/map LDFLAGS_CG += -Wl,-Map=build-cg/map #--- # File conversion parameters #--- # Here you can add fxconv options for each converted file, individually. # The syntax is ".". For example, to specify the parameters for a # font named "hexa.png", you might write: # # FONT.hexa.png = charset:print grid.size:3x5 grid.padding:1