Initial avec menu principal

This commit is contained in:
caillou15 2021-02-05 15:56:45 +01:00
commit 218751e4b6
16 changed files with 394 additions and 0 deletions

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.gitignore vendored Normal file
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# Build files
/build-fx
/build-cg
/*.g1a
/*.g3a
# Python bytecode
__pycache__/
# Common IDE files
*.sublime-project
*.sublime-workspace
.vscode

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# Configure with [fxsdk build-fx] or [fxsdk build-cg], which provide the
# toolchain file and module path of the fxSDK
cmake_minimum_required(VERSION 3.16)
project(MyAddin)
include(GenerateG1A)
include(GenerateG3A)
include(Fxconv)
find_package(Gint 2.1 REQUIRED)
set(SOURCES
src/main.c
# ...
)
# Shared assets, fx-9860G-only assets and fx-CG-50-only assets
set(ASSETS
# ...
)
set(ASSETS_fx
assets-fx/example.png
# ...
)
set(ASSETS_cg
assets-cg/example.png
assets-cg/img/logo.png
assets-cg/img/bouton.png
assets-cg/img/bouton_selection.png
)
fxconv_declare_assets(${ASSETS} ${ASSETS_fx} ${ASSETS_cg} WITH_METADATA)
add_executable(myaddin ${SOURCES} ${ASSETS} ${ASSETS_${FXSDK_PLATFORM}})
target_compile_options(myaddin PRIVATE -Wall -Wextra -Os)
target_link_libraries(myaddin Gint::Gint)
if("${FXSDK_PLATFORM_LONG}" STREQUAL fx9860G)
generate_g1a(TARGET myaddin OUTPUT "MyAddin.g1a"
NAME "MyAddin" ICON assets-fx/icon.png)
elseif("${FXSDK_PLATFORM_LONG}" STREQUAL fxCG50)
generate_g3a(TARGET myaddin OUTPUT "MyAddin.g3a"
NAME "MyAddin" ICONS assets-cg/icon-uns.png assets-cg/icon-sel.png)
endif()

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#! /usr/bin/make -f
# Default Makefile for fxSDK add-ins. This file was probably copied there by
# the [fxsdk] program.
#---
#
# Configuration
#
include project.cfg
# Compiler flags
CFLAGSFX := $(CFLAGS) $(CFLAGS_FX) $(INCLUDE)
CFLAGSCG := $(CFLAGS) $(CFLAGS_CG) $(INCLUDE)
# Linker flags
LDFLAGSFX := $(LDFLAGS) $(LDFLAGS_FX)
LDFLAGSCG := $(LDFLAGS) $(LDFLAGS_CG)
# Dependency list generation flags
depflags = -MMD -MT $@ -MF $(@:.o=.d) -MP
# ELF to binary flags
BINFLAGS := -R .bss -R .gint_bss
# G1A and G3A generation flags
NAME_G1A ?= $(NAME)
NAME_G3A ?= $(NAME)
G1AF := -i "$(ICON_FX)" -n "$(NAME_G1A)" --internal="$(INTERNAL)"
G3AF := -n basic:"$(NAME_G3A)" -i uns:"$(ICON_CG_UNS)" -i sel:"$(ICON_CG_SEL)"
ifeq "$(TOOLCHAIN_FX)" ""
TOOLCHAIN_FX := sh3eb-elf
endif
ifeq "$(TOOLCHAIN_CG)" ""
TOOLCHAIN_CG := sh4eb-elf
endif
# fxconv flags
FXCONVFX := --fx --toolchain=$(TOOLCHAIN_FX)
FXCONVCG := --cg --toolchain=$(TOOLCHAIN_CG)
#
# File listings
#
NULL :=
TARGET := $(subst $(NULL) $(NULL),-,$(NAME))
ifeq "$(TARGET_FX)" ""
TARGET_FX := $(TARGET).g1a
endif
ifeq "$(TARGET_CG)" ""
TARGET_CG := $(TARGET).g3a
endif
ELF_FX := build-fx/$(shell basename -s .g1a $(TARGET_FX)).elf
BIN_FX := $(ELF_FX:.elf=.bin)
ELF_CG := build-cg/$(shell basename -s .g3a $(TARGET_CG)).elf
BIN_CG := $(ELF_CG:.elf=.bin)
# Source files
src := $(wildcard src/*.[csS] \
src/*/*.[csS] \
src/*/*/*.[csS] \
src/*/*/*/*.[csS])
assets-fx := $(wildcard assets-fx/*/*)
assets-cg := $(wildcard assets-cg/*/*)
# Object files
obj-fx := $(src:%=build-fx/%.o) \
$(assets-fx:assets-fx/%=build-fx/assets/%.o)
obj-cg := $(src:%=build-cg/%.o) \
$(assets-cg:assets-cg/%=build-cg/assets/%.o)
# Additional dependencies
deps-fx := $(ICON_FX)
deps-cg := $(ICON_CG_UNS) $(ICON_CG_SEL)
# All targets
all :=
ifneq "$(wildcard build-fx)" ""
all += all-fx
endif
ifneq "$(wildcard build-cg)" ""
all += all-cg
endif
#
# Build rules
#
all: $(all)
all-fx: $(TARGET_FX)
all-cg: $(TARGET_CG)
$(TARGET_FX): $(obj-fx) $(deps-fx)
@ mkdir -p $(dir $@)
$(TOOLCHAIN_FX)-gcc -o $(ELF_FX) $(obj-fx) $(CFLAGSFX) $(LDFLAGSFX)
$(TOOLCHAIN_FX)-objcopy -O binary $(BINFLAGS) $(ELF_FX) $(BIN_FX)
fxg1a $(BIN_FX) -o $@ $(G1AF)
$(TARGET_CG): $(obj-cg) $(deps-cg)
@ mkdir -p $(dir $@)
$(TOOLCHAIN_CG)-gcc -o $(ELF_CG) $(obj-cg) $(CFLAGSCG) $(LDFLAGSCG)
$(TOOLCHAIN_CG)-objcopy -O binary $(BINFLAGS) $(ELF_CG) $(BIN_CG)
mkg3a $(G3AF) $(BIN_CG) $@
# C sources
build-fx/%.c.o: %.c
@ mkdir -p $(dir $@)
$(TOOLCHAIN_FX)-gcc -c $< -o $@ $(CFLAGSFX) $(depflags)
build-cg/%.c.o: %.c
@ mkdir -p $(dir $@)
$(TOOLCHAIN_CG)-gcc -c $< -o $@ $(CFLAGSCG) $(depflags)
# Assembler sources
build-fx/%.s.o: %.s
@ mkdir -p $(dir $@)
$(TOOLCHAIN_FX)-gcc -c $< -o $@
build-cg/%.s.o: %.s
@ mkdir -p $(dir $@)
$(TOOLCHAIN_CG)-gcc -c $< -o $@
# Preprocessed assembler sources
build-fx/%.S.o: %.S
@ mkdir -p $(dir $@)
$(TOOLCHAIN_FX)-gcc -c $< -o $@ $(INCLUDE)
build-cg/%.S.o: %.S
@ mkdir -p $(dir $@)
$(TOOLCHAIN_CG)-gcc -c $< -o $@ $(INCLUDE)
# Images
build-fx/assets/img/%.o: assets-fx/img/%
@ mkdir -p $(dir $@)
fxconv --bopti-image $< -o $@ $(FXCONVFX) name:img_$(basename $*) $(IMG.$*)
build-cg/assets/img/%.o: assets-cg/img/%
@ mkdir -p $(dir $@)
fxconv --bopti-image $< -o $@ $(FXCONVCG) name:img_$(basename $*) $(IMG.$*)
# Fonts
build-fx/assets/fonts/%.o: assets-fx/fonts/%
@ mkdir -p $(dir $@)
fxconv -f $< -o $@ $(FXCONVFX) name:font_$(basename $*) $(FONT.$*)
build-cg/assets/fonts/%.o: assets-cg/fonts/%
@ mkdir -p $(dir $@)
fxconv -f $< -o $@ $(FXCONVCG) name:font_$(basename $*) $(FONT.$*)
# Binaries
build-fx/assets/bin/%.o: assets-fx/bin/%
@ mkdir -p $(dir $@)
fxconv -b $< -o $@ $(FXCONVFX) name:bin_$(basename $*) $(BIN.$*)
build-cg/assets/bin/%.o: assets-cg/bin/%
@ mkdir -p $(dir $@)
fxconv -b $< -o $@ $(FXCONVCG) name:bin_$(basename $*) $(BIN.$*)
#
# Cleaning and utilities
#
# Dependency information
-include $(shell find build* -name *.d 2> /dev/null)
build-fx/%.d: ;
build-cg/%.d: ;
.PRECIOUS: build-fx build-cg build-fx/%.d build-cg/%.d %/
clean-fx:
@ rm -rf build-fx/
clean-cg:
@ rm -rf build-cg/
distclean-fx: clean-fx
@ rm -f $(TARGET_FX)
distclean-cg: clean-cg
@ rm -f $(TARGET_CG)
clean: clean-fx clean-cg
distclean: distclean-fx distclean-cg
install-fx: $(TARGET_FX)
p7 send -f $<
install-cg: $(TARGET_CG)
@ while [[ ! -h /dev/Prizm1 ]]; do sleep 0.25; done
@ while ! mount /dev/Prizm1; do sleep 0.25; done
@ rm -f /mnt/prizm/$<
@ cp $< /mnt/prizm
@ umount /dev/Prizm1
@- eject /dev/Prizm1
.PHONY: all all-fx all-cg clean distclean install-fx install-cg

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example.png:
type: bopti-image
name: img_example

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*:
type: bopti-image
name_regex: (.*).png img_\1

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example.png:
type: bopti-image
name: img_example

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#---
# fxSDK project configuration file for MystNB
#---
# Project name, should be at most 8 bytes long.
# (You can also specify NAME_G1A or NAME_G3A to override individually.)
NAME := PCcraft
# Internal name, should be '@' followed by at most 7 uppercase letters.
# WARNING: If this convention is not followed, the add-in might not appear in
# the main menu of the calculator!
INTERNAL := @PCCRAFT
# Output file name. The default is to take <NAME>, replace spaces with dashes,
# and add .g1a (or .g3a). You can specify a different folder if you want.
TARGET_FX :=
TARGET_CG :=
# fx-9860G icon location
ICON_FX = assets-fx/icon-fx.png
# fx-CG 50 icon locations
ICON_CG_UNS = assets-cg/icon-cg-uns.png
ICON_CG_SEL = assets-cg/icon-cg-sel.png
#---
# Toolchain selection
#---
# Toolchain for fx9860g. Please see also CFLAGS_FX below.
TOOLCHAIN_FX := sh-elf
# Toolchain for fxcg50. Please see also CFLAGS_CG below.
TOOLCHAIN_CG := sh-elf
#---
# Compiler flags
#---
# Base compiler flags for the fxSDK, you usually want to keep these.
CFLAGS := -mb -ffreestanding -nostdlib -fstrict-volatile-bitfields
# Platform-specific compiler flags.
# <> If you are using sh3eb-elf, use -m3. (You can do this on both FX and CG.)
# <> If you are using sh4eb-elf, use -m4-nofpu. (Not ideal on FX but works.)
# <> If you are using sh4eb-nofpu-elf, then your compiler will likely use the
# FPU and cause problems on the calculator. Consider another configuration.
# <> If you are using an sh-elf with several targets, specify whichever you
# support. I recommend -m3 on FX and -m4-nofpu on CG.
# Please see also TOOLCHAIN_FX and TOOLCHAIN_CG above.
CFLAGS_FX := -D FX9860G -m3
CFLAGS_CG := -D FXCG50 -m4-nofpu
# Additional compiler flags, change to your own taste!
CFLAGS += -Wall -Wextra -Os
# Include paths. Add one -I option for each folder from which you want to
# be able to include files with #include<>.
INCLUDE := -I include
# Libraries. Add one -l option for each library you are using, and also
# suitable -L options if you have library files in custom folders. To use
# fxlib, add libfx.a to the project directory and use "-L . -lfx".
LIBS_FX :=
LIBS_CG :=
# Base linker flags for the fxSDK, you usually want to keep these.
LDFLAGS_FX := -T fx9860g.ld -lgint-fx $(LIBS_FX) -lgint-fx -lgcc
LDFLAGS_CG := -T fxcg50.ld -lgint-cg $(LIBS_CG) -lgint-cg -lgcc
# Additional linker flags, if you need any.
LDFLAGS :=
# Additional platform-specific linker flags.
LDFLAGS_FX += -Wl,-Map=build-fx/map
LDFLAGS_CG += -Wl,-Map=build-cg/map
#---
# File conversion parameters
#---
# Here you can add fxconv options for each converted file, individually.
# The syntax is "<type>.<file>". For example, to specify the parameters for a
# font named "hexa.png", you might write:
#
# FONT.hexa.png = charset:print grid.size:3x5 grid.padding:1

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#include <gint/display.h>
#include <gint/keyboard.h>
static void draw_menu(int selected)
{
extern bopti_image_t img_logo;
extern bopti_image_t img_bouton;
extern bopti_image_t img_bouton_selection;
dclear(C_RGB(17,9,2));
dimage(72,20, &img_logo);
dimage(95,100, &img_bouton);
for(int i = 1; i <= 2; i++)
{
int x = 95;
int y = 100 + 45*(i-1);
if (i==selected)
dimage(x,y, &img_bouton_selection);
else
dimage(x,y, &img_bouton);
if (i==1)
dtext(172, 115, C_WHITE, "Jouer");
else
dtext(155, 160, C_WHITE, "Parametres");
}
}
int main(void)
{
int selected = 1;
int key = 0;
while (key != KEY_EXE)
{
draw_menu(selected);
dupdate();
key = getkey().key;
if (key == KEY_UP && selected == 2)
selected--;
if (key == KEY_DOWN && selected == 1)
selected++;
}
return 1;
}