171 lines
3.1 KiB
C
171 lines
3.1 KiB
C
|
#ifndef _MOTEUR
|
|||
|
#define _MOTEUR
|
|||
|
|
|||
|
#include "fxlib.h"
|
|||
|
#include "MonochromeLib.h"
|
|||
|
#include "TouchLib.h"
|
|||
|
|
|||
|
#define EN_ATTENTE 0
|
|||
|
#define LANCEE 1
|
|||
|
|
|||
|
#define NB_CUTS 7
|
|||
|
#define NB_ANIM 3
|
|||
|
#define SPEED 23
|
|||
|
#define VIT_ANIM_PERDU 20
|
|||
|
#define NB_FRUITS_AFFICHES 5
|
|||
|
|
|||
|
#define INVERSE 1
|
|||
|
#define NORMAL 2
|
|||
|
|
|||
|
#define MONTER 1
|
|||
|
#define DESCENDRE 2
|
|||
|
|
|||
|
#define JEU 0
|
|||
|
#define MENU 1
|
|||
|
#define JEU_LIBRE 2
|
|||
|
#define ARCADE 3
|
|||
|
|
|||
|
// id des fruits
|
|||
|
#define BOMBE 0
|
|||
|
#define ANANAS 1
|
|||
|
#define PASTEQUE 2
|
|||
|
#define FRAISE 3
|
|||
|
#define ORANGE 4
|
|||
|
#define ETOILE 5
|
|||
|
#define NB_FRUITS 6
|
|||
|
|
|||
|
// pour les anims
|
|||
|
#define BONUS_3 1
|
|||
|
#define BONUS_4 2
|
|||
|
#define BONUS_5 3
|
|||
|
#define VIE_PERDUE 4
|
|||
|
#define ACHIEVEMENT 5
|
|||
|
#define HIGHSCORE 6
|
|||
|
#define MULTIPLIER 7
|
|||
|
|
|||
|
#define P100 0
|
|||
|
#define P50 1
|
|||
|
#define C3 2
|
|||
|
#define C5 3
|
|||
|
#define ADDICT 4
|
|||
|
#define NOLIFE 5
|
|||
|
#define NOBOMBS 6
|
|||
|
#define P50ARC 7
|
|||
|
#define P100ARC 8
|
|||
|
#define P50GSFRUIT 9
|
|||
|
#define ITESTED 10
|
|||
|
#define P30S 11
|
|||
|
#define P60S 12
|
|||
|
#define P180S 13
|
|||
|
#define SUPERSTAR 14
|
|||
|
#define NOVICE 15
|
|||
|
#define NB_ACHIEVEMENTS 16
|
|||
|
|
|||
|
#define TEMPS_MULTIPLIER 200
|
|||
|
|
|||
|
#define GRAVITE 0.085 // par frame
|
|||
|
|
|||
|
typedef struct Animation Animation;
|
|||
|
struct Animation
|
|||
|
{
|
|||
|
int type;
|
|||
|
int mode;
|
|||
|
int temps;
|
|||
|
};
|
|||
|
|
|||
|
typedef struct Vecteur Vecteur;
|
|||
|
struct Vecteur
|
|||
|
{
|
|||
|
int x;
|
|||
|
int y;
|
|||
|
};
|
|||
|
|
|||
|
typedef struct Fruit Fruit;
|
|||
|
struct Fruit
|
|||
|
{
|
|||
|
// variables g<>n<EFBFBD>rales
|
|||
|
int idImage;
|
|||
|
int couper;
|
|||
|
int objet;
|
|||
|
int afficher;
|
|||
|
int mouvement;
|
|||
|
|
|||
|
// fruit entier
|
|||
|
float x;
|
|||
|
float y;
|
|||
|
float fHor;
|
|||
|
float fVer;
|
|||
|
|
|||
|
// fruit coupe
|
|||
|
float bout1x;
|
|||
|
float bout1y;
|
|||
|
float bout2x;
|
|||
|
float bout2y;
|
|||
|
|
|||
|
float fHor1;
|
|||
|
float fVer1;
|
|||
|
|
|||
|
float fHor2;
|
|||
|
float fVer2;
|
|||
|
};
|
|||
|
|
|||
|
typedef struct Combo Combo;
|
|||
|
struct Combo
|
|||
|
{
|
|||
|
int temps;
|
|||
|
int nb;
|
|||
|
};
|
|||
|
|
|||
|
struct Cuts
|
|||
|
{
|
|||
|
int initialisation;
|
|||
|
int tempsAfficher;
|
|||
|
TL_Point p1;
|
|||
|
TL_Point p2;
|
|||
|
};
|
|||
|
|
|||
|
struct Tache
|
|||
|
{
|
|||
|
int x;
|
|||
|
int y;
|
|||
|
int radius;
|
|||
|
int forceX;
|
|||
|
int forceY;
|
|||
|
};
|
|||
|
|
|||
|
void anim_perdu(int bombe_x, int bombe_y, int couleur);
|
|||
|
int anim_Arcade(int couleur);
|
|||
|
void explosionBigFruit(int x, int y, int couleur);
|
|||
|
|
|||
|
int CollisionDroiteSeg(TL_Point A, TL_Point B, TL_Point O, TL_Point P);
|
|||
|
int CollisionSegSeg(TL_Point A, TL_Point B, TL_Point O, TL_Point P);
|
|||
|
|
|||
|
int moteur(int type);
|
|||
|
|
|||
|
int chargerCouleur(void);
|
|||
|
void initialiserCouleur(int couleur);
|
|||
|
|
|||
|
void initialiserHighscore(int score1, int score2);
|
|||
|
void chargerHighscore(int *score1, int *score2);
|
|||
|
|
|||
|
void initialiserAchievements(int *achievements);
|
|||
|
void chargerAchievements(int *pAchievements);
|
|||
|
|
|||
|
int RTC_getTicks(void);
|
|||
|
int randInt_a_b(int a, int b);
|
|||
|
float randFloat_a_b(float a, float b);
|
|||
|
int randInitiateur(void);
|
|||
|
|
|||
|
void printV(int x, int y, int n);
|
|||
|
void printVmini(int x, int y, int n);
|
|||
|
void printVxy(int x, int y, int n);
|
|||
|
|
|||
|
void setFps(int fpsWish);
|
|||
|
void sauverTemps(int temps);
|
|||
|
int chargerTemps(int *temps);
|
|||
|
|
|||
|
void saved(void);
|
|||
|
void loading(void);
|
|||
|
void error(void);
|
|||
|
|
|||
|
#endif
|