#ifndef _MOTEUR #define _MOTEUR #include "fxlib.h" #include "MonochromeLib.h" #include "TouchLib.h" #define EN_ATTENTE 0 #define LANCEE 1 #define NB_CUTS 7 #define NB_ANIM 3 #define SPEED 23 #define VIT_ANIM_PERDU 20 #define NB_FRUITS_AFFICHES 5 #define INVERSE 1 #define NORMAL 2 #define MONTER 1 #define DESCENDRE 2 #define JEU 0 #define MENU 1 #define JEU_LIBRE 2 #define ARCADE 3 // id des fruits #define BOMBE 0 #define ANANAS 1 #define PASTEQUE 2 #define FRAISE 3 #define ORANGE 4 #define ETOILE 5 #define NB_FRUITS 6 // pour les anims #define BONUS_3 1 #define BONUS_4 2 #define BONUS_5 3 #define VIE_PERDUE 4 #define ACHIEVEMENT 5 #define HIGHSCORE 6 #define MULTIPLIER 7 #define P100 0 #define P50 1 #define C3 2 #define C5 3 #define ADDICT 4 #define NOLIFE 5 #define NOBOMBS 6 #define P50ARC 7 #define P100ARC 8 #define P50GSFRUIT 9 #define ITESTED 10 #define P30S 11 #define P60S 12 #define P180S 13 #define SUPERSTAR 14 #define NOVICE 15 #define NB_ACHIEVEMENTS 16 #define TEMPS_MULTIPLIER 200 #define GRAVITE 0.085 // par frame typedef struct Animation Animation; struct Animation { int type; int mode; int temps; }; typedef struct Vecteur Vecteur; struct Vecteur { int x; int y; }; typedef struct Fruit Fruit; struct Fruit { // variables générales int idImage; int couper; int objet; int afficher; int mouvement; // fruit entier float x; float y; float fHor; float fVer; // fruit coupe float bout1x; float bout1y; float bout2x; float bout2y; float fHor1; float fVer1; float fHor2; float fVer2; }; typedef struct Combo Combo; struct Combo { int temps; int nb; }; struct Cuts { int initialisation; int tempsAfficher; TL_Point p1; TL_Point p2; }; struct Tache { int x; int y; int radius; int forceX; int forceY; }; void anim_perdu(int bombe_x, int bombe_y, int couleur); int anim_Arcade(int couleur); void explosionBigFruit(int x, int y, int couleur); int CollisionDroiteSeg(TL_Point A, TL_Point B, TL_Point O, TL_Point P); int CollisionSegSeg(TL_Point A, TL_Point B, TL_Point O, TL_Point P); int moteur(int type); int chargerCouleur(void); void initialiserCouleur(int couleur); void initialiserHighscore(int score1, int score2); void chargerHighscore(int *score1, int *score2); void initialiserAchievements(int *achievements); void chargerAchievements(int *pAchievements); int RTC_getTicks(void); int randInt_a_b(int a, int b); float randFloat_a_b(float a, float b); int randInitiateur(void); void printV(int x, int y, int n); void printVmini(int x, int y, int n); void printVxy(int x, int y, int n); void setFps(int fpsWish); void sauverTemps(int temps); int chargerTemps(int *temps); void saved(void); void loading(void); void error(void); #endif