Worked on some tests.
Performance should not be a problem o/
This commit is contained in:
parent
83b71d2b74
commit
5a25ec324e
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@ -1 +1,9 @@
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# Gimp tests files
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assets-raw/*.xcf
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# Auto-built sprites
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*_tmp.png
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# Build directories
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build-fx/*
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build-cg/*
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11
Makefile
11
Makefile
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@ -66,8 +66,10 @@ src := $(wildcard src/*.[csS] \
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src/*/*.[csS] \
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src/*/*/*.[csS] \
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src/*/*/*/*.[csS])
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assets-fx := $(wildcard assets-fx/*/*)
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assets-cg := $(wildcard assets-cg/*/*)
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assets-fx := $(wildcard assets-fx/*/*.png \
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assets-fx/*/*/*.png)
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assets-cg := $(wildcard assets-cg/*/*.png \
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assets-cg/*/*/*.png)
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# Object files
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obj-fx := $(src:%=build-fx/%.o) \
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@ -139,7 +141,7 @@ build-fx/assets/img/%.o: assets-fx/img/%
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fxconv --bopti-image $< -o $@ $(FXCONVFX) name:img_$(basename $*) $(IMG.$*)
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build-cg/assets/img/%.o: assets-cg/img/%
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@ mkdir -p $(dir $@)
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fxconv --bopti-image $< -o $@ $(FXCONVCG) name:img_$(basename $*) $(IMG.$*) profile:p4
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fxconv --bopti-image $< -o $@ $(FXCONVCG) name:img_$(notdir $(basename $*)) $(IMG.$*) profile:p4
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# Fonts
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build-fx/assets/fonts/%.o: assets-fx/fonts/%
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@ -147,7 +149,8 @@ build-fx/assets/fonts/%.o: assets-fx/fonts/%
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fxconv -f $< -o $@ $(FXCONVFX) name:font_$(basename $*) $(FONT.$*)
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build-cg/assets/fonts/%.o: assets-cg/fonts/%
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@ mkdir -p $(dir $@)
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fxconv -f $< -o $@ $(FXCONVCG) name:font_$(basename $*) $(FONT.$*)
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fxconv -f $< -o $@ $(FXCONVCG) name:font_$(basename $*) $(FONT.$*) \
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charset:print grid.size:14x14 grid.padding:0 propotional:true profile:p4
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# Binaries
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build-fx/assets/bin/%.o: assets-fx/bin/%
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BIN
Touhou.g3a
BIN
Touhou.g3a
Binary file not shown.
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@ -9,7 +9,7 @@ NAME := Touhou
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# Internal name, should be '@' followed by at most 7 uppercase letters.
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# WARNING: If this convention is not followed, the add-in might not appear in
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# the main menu of the calculator!
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INTERNAL := TOUHOU
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INTERNAL := @TOUHOU
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# Output file name. The default is to take <NAME>, replace spaces with dashes,
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# and add .g1a (or .g3a). You can specify a different folder if you want.
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@ -60,8 +60,8 @@ INCLUDE := -I include
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# Libraries. Add one -l option for each library you are using, and also
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# suitable -L options if you have library files in custom folders. To use
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# fxlib, add libfx.a to the project directory and use "-L . -lfx".
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LIBS_FX :=
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LIBS_CG :=
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LIBS_FX := -lprof
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LIBS_CG := -lprof
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# Base linker flags for the fxSDK, you usually want to keep these.
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LDFLAGS_FX := -T fx9860g.ld -lgint-fx $(LIBS_FX) -lgint-fx -lgcc
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42
src/main.c
42
src/main.c
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@ -1,17 +1,47 @@
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#include <gint/display.h>
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#include <gint/keyboard.h>
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#include <libprof.h>
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void draw() {
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extern image_t img_battlefield1;
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extern image_t img_battlefield2;
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extern image_t img_battlefield3;
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extern image_t img_bullet3_2;
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prof_clear(0);
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prof_enter(0);
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dclear(C_BLACK);
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// dimage(0, 0, &img_battlefield1);
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// dimage(0, 0, &img_battlefield2);
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dimage(0, 0, &img_battlefield3);
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for(int i = 0; i < 2000; i++) {
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dimage((i*79) % 216, (i*41) % 216, &img_bullet3_2);
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}
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prof_leave(0);
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dprint(300, 10, C_NONE, C_NONE, "%i us", prof_time(0));
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dprint(300, 40, C_WHITE, C_NONE, "%i us", prof_time(0));
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dprint(300, 70, C_BLACK, C_NONE, "%i us", prof_time(0));
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dupdate();
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}
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int main(void)
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{
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extern image_t img_bg;
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extern font_t font_touhou;
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prof_init(1, 0);
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dclear(C_WHITE);
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dtext(1, 1, "Sample fxSDK add-in.", C_BLACK, C_NONE);
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// dfont(&font_touhou);
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dimage(20, 0, &img_bg);
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dupdate();
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for(int i = 0; i < 100; i++) {
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draw();
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}
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getkey();
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prof_quit();
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return 1;
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}
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