Switched to CMake
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# Configure with [fxsdk build-fx] or [fxsdk build-cg], which provide the
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# toolchain file and module path of the fxSDK
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cmake_minimum_required(VERSION 3.15)
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project(Touhou)
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include(GenerateG1A)
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include(GenerateG3A)
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include(Fxconv)
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find_package(Gint 2.5 REQUIRED)
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find_package(LibImg 2.4 REQUIRED)
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find_package(LibProf 2.4 REQUIRED)
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set(SOURCES
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src/main.c
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src/engine.c
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)
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# Shared assets, fx-9860G-only assets and fx-CG-50-only assets
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set(ASSETS
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# ...
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)
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set(ASSETS_fx
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# ...
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)
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set(ASSETS_cg
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assets-cg/img/battlefields/battlefield1.png
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assets-cg/img/battlefields/battlefield2.png
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assets-cg/img/battlefields/battlefield3.png
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assets-cg/img/bullets/bullet3_2.png
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# ...
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)
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fxconv_declare_assets(${ASSETS} ${ASSETS_fx} ${ASSETS_cg} WITH_METADATA)
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add_executable(touhou ${SOURCES} ${ASSETS} ${ASSETS_${FXSDK_PLATFORM}})
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target_compile_options(touhou PRIVATE -Wall -Wextra -Os)
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target_link_libraries(touhou Gint::Gint)
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if("${FXSDK_PLATFORM_LONG}" STREQUAL fx9860G)
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target_link_libraries(touhou -limg-fx -lprof-fx)
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generate_g1a(TARGET touhou OUTPUT "Touhou.g1a"
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NAME "Touhou" ICON assets-fx/icon.png)
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elseif("${FXSDK_PLATFORM_LONG}" STREQUAL fxCG50)
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target_link_libraries(touhou -limg-cg -lprof-cg)
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generate_g3a(TARGET touhou OUTPUT "Touhou.g3a"
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NAME "Touhou" ICONS assets-cg/icon-uns.png assets-cg/icon-sel.png)
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endif()
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BIN
Touhou.g3a
BIN
Touhou.g3a
Binary file not shown.
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touhou.png:
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type: font
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charset: print
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grid.size: ?
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grid.padding: 1
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proportional: true
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name: font_touhou
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Binary file not shown.
After Width: | Height: | Size: 22 KiB |
Binary file not shown.
Before Width: | Height: | Size: 8.8 KiB |
Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 21 KiB |
Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 18 KiB |
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battlefield1.png:
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type: bopti-image
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name: img_battlefield1
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battlefield2.png:
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type: bopti-image
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name: img_battlefield2
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battlefield3.png:
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type: bopti-image
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name: img_battlefield3
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bullet3_2.png:
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type: bopti-image
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name: img_bullet3_2
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battlefield1.png:
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type: bopti-image
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name: img_battlefield1
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battlefield2.png:
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type: bopti-image
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name: img_battlefield2
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battlefield3.png:
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type: bopti-image
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name: img_battlefield3
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battlefield1.png:
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type: bopti-image
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name: img_battlefield1
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battlefield2.png:
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type: bopti-image
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name: img_battlefield2
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battlefield3.png:
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type: bopti-image
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name: img_battlefield3
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battlefield1.png:
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type: bopti-image
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name: img_battlefield1
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battlefield2.png:
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type: bopti-image
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name: img_battlefield2
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battlefield3.png:
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type: bopti-image
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name: img_battlefield3
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battlefield1.png:
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type: bopti-image
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name: img_battlefield1
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battlefield2.png:
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type: bopti-image
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name: img_battlefield2
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battlefield3.png:
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type: bopti-image
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name: img_battlefield3
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@ -1,3 +1,4 @@
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#include <gint/display.h>
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#include <gint/keyboard.h>
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#include <gint/timer.h>
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#include <libprof.h>
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24
src/main.c
24
src/main.c
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#include <libprof.h>
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void draw() {
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extern image_t img_battlefield1;
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extern image_t img_battlefield2;
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extern image_t img_battlefield3;
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extern image_t img_bullet3_2;
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extern bopti_image_t img_battlefield1;
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extern bopti_image_t img_battlefield2;
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extern bopti_image_t img_battlefield3;
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extern bopti_image_t img_bullet3_2;
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prof_clear(0);
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prof_enter(0);
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prof_t prof = prof_make();
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prof_enter(prof);
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dclear(C_BLACK);
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// dimage(0, 0, &img_battlefield1);
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dimage((i*79) % 216, (i*41) % 216, &img_bullet3_2);
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}
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prof_leave(0);
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prof_leave(prof);
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dprint(300, 10, C_NONE, C_NONE, "%i us", prof_time(0));
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dprint(300, 40, C_WHITE, C_NONE, "%i us", prof_time(0));
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dprint(300, 70, C_BLACK, C_NONE, "%i us", prof_time(0));
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dprint(300, 10, C_NONE, C_NONE, "%i us", prof_time(prof));
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dprint(300, 40, C_WHITE, C_NONE, "%i us", prof_time(prof));
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dprint(300, 70, C_BLACK, C_NONE, "%i us", prof_time(prof));
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dupdate();
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}
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int main(void)
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{
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prof_init(1, 0);
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{
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prof_init();
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for(int i = 0; i < 100; i++) {
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draw();
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