#include // TODO: generate those tables in `fxconv` instead of this dirty file extern image_t img_witch1_back; extern image_t img_witch2_back; extern image_t img_witch3_back; extern image_t img_witch4_back; extern image_t img_witch5_back; extern image_t img_witch6_back; extern image_t img_witch7_back; extern image_t img_witch8_back; image_t *img_witches[8] = { &img_witch1_back, &img_witch2_back, &img_witch3_back, &img_witch4_back, &img_witch5_back, &img_witch6_back, &img_witch7_back, &img_witch8_back }; extern image_t img_battlefield1; extern image_t img_battlefield2; extern image_t img_battlefield3; image_t *img_battlefields[3] = { &img_battlefield1, &img_battlefield2, &img_battlefield3 }; extern image_t img_bullet1_1; extern image_t img_bullet1_2; extern image_t img_bullet1_3; extern image_t img_bullet2_1; extern image_t img_bullet2_2; extern image_t img_bullet2_3; extern image_t img_bullet3_1; extern image_t img_bullet3_2; extern image_t img_bullet3_3; image_t *img_bullets[3][3] = { {&img_bullet1_1, &img_bullet1_2, &img_bullet1_3}, {&img_bullet2_1, &img_bullet2_2, &img_bullet2_3}, {&img_bullet3_1, &img_bullet3_2, &img_bullet3_3}, };