Touhou/src/dialog.c

161 lines
4.2 KiB
C

#include "dialog.h"
// Debug purposes
int _strlen(const char *str) { int i = 0; while (str[i++]); return i; }
void dialog(dialog_t *dialog)
{
// Init profiler
prof_t prof_fps = prof_make();
uint32_t time = 0;
uint32_t us_elapsed = 1;
// Init key event
key_event_t e;
// Init characters metadata (who's talking, etc.)
int talking = 0;
// Init dialog characters pictures
img_t char_flipped = img_hflip_create(*(dialog->characters[1]));
img_t chars_img[2][2] = {
{ img_copy(*(dialog->characters[0])),
img_darken_create(*(dialog->characters[0])) },
{ char_flipped,
img_darken_create(char_flipped)}
};
// Init text properties
int current_replica = 0;
float current_chars = 0, text_speed = 0.000012; // Chars per us
char wait_change = 0;
// Entering main loop
prof_enter(prof_fps);
while(dialog->text[current_replica])
{
// Get last keyboard event
clearevents();
// Manage events
if(keydown(KEY_EXIT)) break;
if(keydown(KEY_SHIFT) && wait_change == 1)
{
// Reset current chars
current_chars = 0;
// Waiting for key up
wait_change = 2;
}
if(!keydown(KEY_SHIFT) && wait_change == 2)
{
// Change who's speaking
talking = !talking;
// Update current replica
current_replica++;
// We're not waiting anymore
wait_change = 0;
}
// Manage states
if(keydown(KEY_SHIFT))
{
text_speed = 0.000028;
} else {
text_speed = 0.000012;
}
// Move text
if(!wait_change) current_chars += us_elapsed * text_speed;
if(current_chars > _strlen(dialog->text[current_replica]))
{
current_chars = _strlen(dialog->text[current_replica]);
// This may be dirty (mixing engine and inputs) but who cares?
if(!keydown(KEY_SHIFT)) wait_change = 1;
}
// Clear vram before drawing
dclear(C_BLACK);
// Display everything
img_render_vram(chars_img[0][talking],
DWIDTH * 0.15,
DHEIGHT * (0.15 + 0.04 * fcos(time * 0.000005)));
img_render_vram(chars_img[1][!talking],
DWIDTH * 0.85 - chars_img[1][0].width,
DHEIGHT * (0.15 + 0.04 * fsin(time * 0.000005)));
display_text(dialog->text[current_replica], (int)current_chars);
dprint_opt(DWIDTH-1, DHEIGHT-1, C_WHITE, C_NONE, DTEXT_RIGHT,
DTEXT_BOTTOM, "%i FPS", 1000000 / us_elapsed);
// Update VRAM
dupdate();
// Get elapsed time, reset profiler and start it again
prof_leave(prof_fps);
us_elapsed = prof_time(prof_fps);
prof_fps.elapsed = 0;
prof_enter(prof_fps);
// Update global time
time += us_elapsed;
}
/* Destroy temporary images */
for(int i = 0; i < 2; i++)
img_destroy(chars_img[i][i]);
}
// TODO: optimize this naive algorithm. Soft breaks are not implemented
void display_text(const char *src, int chars)
{
// If no chars, nothing to do here
if(chars == 0) return;
// Init font
const font_t *current_font = dfont(NULL);
// Init dialog text buffers
static char lines[4][50]; // TODO: do not hardcode these sizes
// Init width, height for line size
int w, h;
// Init line and position on line
int l = 0, p = 0;
// For each char to be displayed
for(int i = 0; i < chars; i++)
{
// Copy char into a line
lines[l][p] = src[i];
lines[l][p+1] = '\0';
// Get line size
dsize(lines[l], current_font, &w, &h);
// If it's too long, move to a new line
if(w > 0.7 * DWIDTH)
{
lines[l][p] = '\0';
l++; p = 0;
lines[l][p] = src[i];
lines[l][p+1] = '\0';
}
// Move to next char on the line
p++;
}
// Draw all lines
for(int i = 0; i < l+1; i++)
{
dtext(0.15 * DWIDTH,
0.6 * DHEIGHT + (current_font->line_height + 4) * i,
C_WHITE, lines[i]);
}
}