Update 'sfml/mainauto.cpp'

This commit is contained in:
Gladosse 2022-01-29 17:24:28 +01:00
parent 3dd239536d
commit 235a3843ca
1 changed files with 18 additions and 104 deletions

View File

@ -41,68 +41,6 @@ struct Segment seg(float x, float y, float z, int width, int height, sf::Color c
return segment;
}
void gen_road(struct Road* road) {
road->segments[0] = seg(0, 190, 0, SEG_WIDTH, 20, gray);
road->segments[1] = seg(0, 190, 9, SEG_WIDTH, 20, gray);
road->segments[2] = seg(0, 190, 18, SEG_WIDTH, 20, gray);
road->segments[3] = seg(0, 190, 27, SEG_WIDTH, 20, gray);
road->segments[4] = seg(0, 190, 36, SEG_WIDTH, 20, gray);
road->segments[5] = seg(0, 190, 45, SEG_WIDTH, 20, gray);
road->segments[6] = seg(0, 185, 54, SEG_WIDTH, 20, gray);
road->segments[7] = seg(0, 180, 63, SEG_WIDTH, 20, gray);
road->segments[8] = seg(0, 178, 72, SEG_WIDTH, 20, gray);
/*pillar*/
float s = SEG_WIDTH - 81 / (CH_H * CH_W);
float w31 = 120 * (s / SEG_WIDTH);
float w32 = (120 - SEG_WIDTH) / 2;
float h31 = 50 * (s / SEG_WIDTH);
float w30 = SEG_WIDTH * (s / SEG_WIDTH);
float h30 = 20 * (s / SEG_WIDTH);
float y31 = 175 + h30;
float h32 = w32 * (s / SEG_WIDTH);
road->segments[9] = seg((w31 - w30) / -2, y31, 81, 120, 50, lightgray);
road->segments[10] = seg((w31 - w30) / -2, y31 - h31, 81, w32, 70, lightgray);
road->segments[11] = seg(w30, y31 - h31, 81, w32, 70, lightgray);
road->segments[12] = seg(w30, y31 - h31 - h32, 81, w32, w32, red);
road->segments[13] = seg((w31 - w30) / -2, y31 - h31 - h32, 81, w32, w32, red);
/*pillar*/
road->segments[14] = seg(0, 175, 81, SEG_WIDTH, 20, gray);
road->segments[15] = seg(0, 175, 90, SEG_WIDTH, 20, gray);
road->segments[16] = seg(0, 180, 99, SEG_WIDTH, 20, gray);
road->segments[17] = seg(0, 190, 108, SEG_WIDTH, 20, gray);
road->segments[18] = seg(0, 190, 117, SEG_WIDTH, 20, gray);
road->segments[19] = seg(0, 190, 126, SEG_WIDTH, 20, gray);
road->segments[20] = seg(0, 190, 135, SEG_WIDTH, 20, gray);
road->segments[21] = seg(0, 190, 144, SEG_WIDTH, 20, gray);
road->segments[22] = seg(0, 190, 153, SEG_WIDTH, 20, gray);
/*pillar*/
s = SEG_WIDTH - 162 / (CH_H * CH_W);
w31 = 120 * (s / SEG_WIDTH);
w32 = (120 - SEG_WIDTH) / 2;
h31 = 50 * (s / SEG_WIDTH);
w30 = SEG_WIDTH * (s / SEG_WIDTH);
h30 = 20 * (s / SEG_WIDTH);
y31 = 190 + h30;
h32 = w32 * (s / SEG_WIDTH);
road->segments[23] = seg((w31 - w30) / -2, y31, 162, 120, 50, lightgray);
road->segments[24] = seg((w31 - w30) / -2, y31 - h31, 162, w32, 70, lightgray);
road->segments[25] = seg(w30, y31 - h31, 162, w32, 70, lightgray);
road->segments[26] = seg(w30, (y31 - h31) - h32, 162, w32, w32, red);
road->segments[27] = seg((w31 - w30) / -2, (y31 - h31) - h32, 162, w32, w32, red);
/*pillar*/
road->segments[28] = seg(0, 190, 162, SEG_WIDTH, 20, gray);
road->segments[29] = seg(0, 190, 171, SEG_WIDTH, 20, gray);
road->segments[30] = seg(0, 190, 180, SEG_WIDTH, 20, gray);
road->segments[31] = seg(0, 190, 189, SEG_WIDTH, 20, gray);
for (int i = 0;i < road->height;i++) {
road->segments[i].x -= road->startx;
}
}
void draw_road(sf::RenderWindow* window, struct Road* road, float zm = 2) {
float s;
for (int v = road->height - 1;v >= 0;v--) { //draws each rectangle from furthest to closest
@ -129,32 +67,32 @@ void draw_road(sf::RenderWindow* window, struct Road* road, float zm = 2) {
}
void grid_to_segments(unsigned char* grid, int size, struct Road road) {
void gen_road(unsigned char* grid, int size, struct Road *road) {
int v = 0;
for (int i = 0;i < size;i++) {
uint8_t cell = grid[i];
unsigned char low = cell & 0x0F;
unsigned char high = cell >> 4;
if (high == 0) {
printf("[%d] : x(%d) y(%d) z(%d) width(%d) height(%d) colour('gray')\n", v, 0, 190 - low * 5, i * CH_Z, SEG_WIDTH, 20);
road->segments[v] = seg(0, 190 - low * 5, i * CH_Z, SEG_WIDTH, 20, gray);
}
else if (high == 1) {
printf("[%d] : x(%d) y(%d) z(%d) width(%d) height(%d) colour('gray')\n", v++, 0, 190 - low * 5, i * CH_Z, SEG_WIDTH, 20);
road->segments[v++] = seg(0, 190 - low * 5, i * CH_Z, SEG_WIDTH, 20, gray);
float z = i*CH_Z+CH_Z;
printf("%f\n", z);
float s = SEG_WIDTH - z / (CH_H * CH_W);
int w31 = 120 * (s / SEG_WIDTH);
int w32 = (120 - SEG_WIDTH) / 2;
int h31 = 50 * (s / SEG_WIDTH);
int w30 = SEG_WIDTH * (s / SEG_WIDTH);
int h30 = 20 * (s / SEG_WIDTH);
float y31 = road.segments[v-1].y + h30;
int h32 = w32 * (s / SEG_WIDTH);
printf("[%d] : x(%f) y(%f) z(%f) width(%d) height(%d) colour('lightgray')\n", v++, (w31 - w30) / -2, y31, z, 120, 50);
printf("[%d] : x(%f) y(%f) z(%f) width(%d) height(%d) colour('lightgray')\n", v++, w30, y31 - h31, z, w32, 70);
printf("[%d] : x(%f) y(%f) z(%f) width(%d) height(%d) colour('lightgray')\n", v++, w30, y31 - h31, z, w32, 70);
printf("[%d] : x(%f) y(%f) z(%f) width(%d) height(%d) colour('red')\n", v++, w30, y31 - h31 - h31, z, w32, w32);
printf("[%d] : x(%f) y(%f) z(%f) width(%d) height(%d) colour('red')\n", v, (w31 - w30) / -2, y31 - h31 - h31, z, w32, w32);
float w31 = 120 * (s / SEG_WIDTH);
float w32 = (120 - SEG_WIDTH) / 2;
float h31 = 70 * (s / SEG_WIDTH);
float w30 = SEG_WIDTH * (s / SEG_WIDTH);
float h30 = 20 * (s / SEG_WIDTH);
float y31 = road->segments[v-1].y + h30;
float h32 = w32 * (s / SEG_WIDTH);
printf("%f", (w31 - w30) / -2);
road->segments[v++] = seg((w31 - w30) / -2, y31, z, 120, 50, lightgray);
road->segments[v++] = seg((w31 - w30) / -2, y31 - h31, z, w32, 70, lightgray);
road->segments[v++] = seg( w30, y31 - h31, z, w32, 70, lightgray);
road->segments[v++] = seg(w30, y31 - h31 - h32, z, w32, w32, red);
road->segments[v] = seg((w31 - w30) / -2, y31 - h31 - h32, z, w32, w32, red);
}
v++;
}
@ -171,33 +109,9 @@ int main() {
road.startx = 40;
road.segment_height = 30;
road.segments = (struct Segment*)malloc(road.height * sizeof(struct Segment));
gen_road(&road); //2nd param = change rate of height
unsigned char grid[] = {
0x00,
0x00,
0x00,
0x00,
0x00,
0x01,
0x02,
0x03,
0x14,
0x04,
0x03,
0x02,
0x01,
0x00,
0x00,
0x00,
0x00,
0x10,
0x00,
0x00,
0x00,
0x00
};
grid_to_segments(grid, sizeof(grid), road);
unsigned char grid[] = {0x00,0x00,0x00,0x00,0x01,0x02,0x03,0x04,0x14,0x04,0x04,0x03,0x02, 0x01,0x00,0x00,0x00,0x10,0x00,0x00,0x00,0x00};
gen_road(grid, sizeof(grid), &road);
sf::Clock clock;
while (window.isOpen())