non pour le recensement de toutes nos actions sur pc
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1518220eac
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136
sfml/main.cpp
136
sfml/main.cpp
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@ -4,10 +4,10 @@
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#define SCREEN_HEIGHT 216
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#define SCREEN_WIDTH 384
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#define GET_POS(x) ((abs(x)+x)/2)
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#define SEG_WIDTH 90
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const float CH_H = 3;
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#define SEG_WIDTH 70
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const float CH_H = 4;
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const float CH_W = 1.5;
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float CH_HY = 0; //0->flat
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float CH_HY = 0.70; //0->flat
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sf::Color gray = sf::Color(84, 90, 112);
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sf::Color lightgray = sf::Color(183, 187, 201);
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@ -32,98 +32,82 @@ struct Segment {
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sf::Color colour;
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};
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struct Segment seg(float x,float y,float z,int width,float height,sf::Color colour) {
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struct Segment seg(float x, float y, float z, int width, float height, sf::Color colour) {
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struct Segment segment = { x, y, z, width, height, colour };
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return segment;
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}
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void gen_road(struct Road* road, float zm = 1) {
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road->segments[0] = seg(0, 190, 0, 90, 20, gray);
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road->segments[1] = seg(0, 190, 5, 90, 20, gray);
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road->segments[2] = seg(0, 190, 10, 90, 20, gray);
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road->segments[3] = seg(0, 190, 15, 90, 20, gray);
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road->segments[4] = seg(0, 190, 20, 90, 20, gray);
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road->segments[5] = seg(0, 190, 25, 90, 20, gray);
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road->segments[6] = seg(0, 190, 30, 90, 20, gray);
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road->segments[7] = seg(0, 190, 35, 90, 20, gray);
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road->segments[8] = seg(0, 190, 40, 90, 20, gray);
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road->segments[9] = seg(0, 190, 45, 90, 20, gray);
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road->segments[10] = seg(0, 190, 50, 90, 20, gray);
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road->segments[11] = seg(0, 190, 55, 90, 20, gray);
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road->segments[12] = seg(0, 185, 60, 90, 20, gray);
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road->segments[13] = seg(0, 182, 65, 90, 20, gray);
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road->segments[14] = seg(0, 180, 70, 90, 20, gray);
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road->segments[15] = seg(0, 178, 75, 90, 20, gray);
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road->segments[0] = seg(0, 190, 0, SEG_WIDTH, 20, gray);
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road->segments[1] = seg(0, 190, 9, SEG_WIDTH, 20, gray);
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road->segments[2] = seg(0, 190, 18, SEG_WIDTH, 20, gray);
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road->segments[3] = seg(0, 190, 27, SEG_WIDTH, 20, gray);
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road->segments[4] = seg(0, 190, 36, SEG_WIDTH, 20, gray);
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road->segments[5] = seg(0, 190, 45, SEG_WIDTH, 20, gray);
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road->segments[6] = seg(0, 185, 54, SEG_WIDTH, 20, gray);
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road->segments[7] = seg(0, 180, 63, SEG_WIDTH, 20, gray);
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road->segments[8] = seg(0, 178, 72, SEG_WIDTH, 20, gray);
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/*pillar*/
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float s = SEG_WIDTH - 80 / CH_H;
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float w31 = 155 * (s / SEG_WIDTH);
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float h31 = 70 * (s / SEG_WIDTH);
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float w30 = 90 * (s / SEG_WIDTH);
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float s = SEG_WIDTH - 81 / CH_H;
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float w31 = 136 * (s / SEG_WIDTH);
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float h31 = 50 * (s / SEG_WIDTH);
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float w30 = SEG_WIDTH * (s / SEG_WIDTH);
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float h30 = 20 * (s / SEG_WIDTH);
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float y31 = 178+h30; //yes i know simple arithmetics
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float y31 = 178 + h30;
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float h32 = 30 * (s / SEG_WIDTH);
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/*pillar*/
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road->segments[16] = seg((w31 - w30) / -2, y31, 80, 155, 70, lightgray);
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road->segments[17] = seg((w31 - w30) / -2, y31 - h31, 80, 33, 70, lightgray);
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road->segments[18] = seg(w30, y31-h31, 80, 33, 70, lightgray);
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road->segments[19] = seg(w30, y31-h31-h32, 80, 33, 30, red);
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road->segments[20] = seg((w31 - w30) / -2, y31-h31-h32, 80, 33, 30, red);
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/*pillar*/
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road->segments[9] = seg((w31 - w30) / -2, y31, 81, 136, 50, lightgray);
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road->segments[10] = seg((w31 - w30) / -2, y31 - h31, 81, 33, 70, lightgray);
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road->segments[11] = seg(w30, y31 - h31, 81, 33, 70, lightgray);
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road->segments[12] = seg(w30, y31 - h31 - h32, 81, 33, 30, red);
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road->segments[13] = seg((w31 - w30) / -2, y31 - h31 - h32, 81, 33, 30, red);
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/*pillar*/
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road->segments[21] = seg(0, 175, 80, 90, 20, gray);
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road->segments[22] = seg(0, 175, 80, 90, 20, gray);
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road->segments[23] = seg(0, 175, 85, 90, 20, gray);
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road->segments[24] = seg(0, 175, 90, 90, 20, gray);
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road->segments[25] = seg(0, 178, 95, 90, 20, gray);
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road->segments[26] = seg(0, 180, 100, 90, 20, gray);
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road->segments[27] = seg(0, 182, 105, 90, 20, gray);
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road->segments[28] = seg(0, 190, 110, 90, 20, gray);
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road->segments[29] = seg(0, 190, 115, 90, 20, gray);
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road->segments[30] = seg(0, 190, 120, 90, 20, gray);
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road->segments[14] = seg(0, 175, 81, SEG_WIDTH, 20, gray);
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road->segments[15] = seg(0, 175, 90, SEG_WIDTH, 20, gray);
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road->segments[16] = seg(0, 180, 99, SEG_WIDTH, 20, gray);
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road->segments[17] = seg(0, 190, 108, SEG_WIDTH, 20, gray);
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road->segments[18] = seg(0, 190, 117, SEG_WIDTH, 20, gray);
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/*pillar*/
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s = SEG_WIDTH - 120 / CH_H;
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w31 = 155 * (s / SEG_WIDTH);
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h31 = 70 * (s / SEG_WIDTH);
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w30 = 90 * (s / SEG_WIDTH);
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s = SEG_WIDTH - 117 / (CH_H);
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w31 = 136 * (s / SEG_WIDTH);
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h31 = 50 * (s / SEG_WIDTH);
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w30 = SEG_WIDTH * (s / SEG_WIDTH);
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h30 = 20 * (s / SEG_WIDTH);
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y31 = 190 + h30; //yes i know simple arithmetics
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y31 = 190 + h30;
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h32 = 30 * (s / SEG_WIDTH);
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road->segments[31] = seg((w31-w30) / -2, y31, 120, 155, 70, lightgray);
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road->segments[32] = seg((w31 - w30) / -2, y31 - h31, 120, 33, 70, lightgray);
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road->segments[33] = seg(w30, y31 - h31, 120, 33, 70, lightgray);
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road->segments[34] = seg(w30, (y31 - h31) - h32, 120, 33, 30, red);
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road->segments[35] = seg((w31 - w30) / -2, (y31 - h31) - h32, 120, 33, 30, red);
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road->segments[19] = seg((w31 - w30) / -2, y31, 117, 136, 50, lightgray);
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road->segments[20] = seg((w31 - w30) / -2, y31 - h31, 117, 33, 70, lightgray);
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road->segments[21] = seg(w30, y31 - h31, 117, 33, 70, lightgray);
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road->segments[22] = seg(w30, (y31 - h31) - h32, 117, 33, 30, red);
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road->segments[23] = seg((w31 - w30) / -2, (y31 - h31) - h32, 117, 33, 30, red);
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/*pillar*/
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road->segments[36] = seg(0, 190, 125, 90, 20, gray);
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road->segments[37] = seg(0, 190, 130, 90, 20, gray);
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road->segments[38] = seg(0, 190, 135, 90, 20, gray);
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road->segments[39] = seg(0, 190, 140, 90, 20, gray);
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road->segments[40] = seg(0, 190, 145, 90, 20, gray);
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}
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road->segments[24] = seg(0, 190, 126, SEG_WIDTH, 20, gray);
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road->segments[25] = seg(0, 190, 135, SEG_WIDTH, 20, gray);
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road->segments[26] = seg(0, 190, 144, SEG_WIDTH, 20, gray);
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}
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void draw_road(sf::RenderWindow* window, struct Road* road, float zm = 2) {
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int i = 0;
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float s, sy;
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float s;
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for (int v = road->height - 1;v >= 0;v--) { //draws each rectangle from furthest to closest
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s = SEG_WIDTH - road->segments[v].z / CH_H;
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float widthoffset = road->segments[v].width * (s / SEG_WIDTH);
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float heightoffset = road->segments[v].height * (s / SEG_WIDTH);
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float xoffset = ((road->segments[v].x + SCREEN_WIDTH / 2) - s / 2) - road->playerx * s;
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float yoffset = road->segments[v].y - road->segments[v].z * CH_HY + road->playery;
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s = SEG_WIDTH - road->segments[v].z / (CH_H);
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float heightoffset = road->segments[v].height * (s / SEG_WIDTH);
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if(yoffset < SCREEN_HEIGHT && yoffset+heightoffset < 0)
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continue;
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float widthoffset = road->segments[v].width * (s / SEG_WIDTH);
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float xoffset = ((road->segments[v].x + SCREEN_WIDTH / 2) - s / 2) - road->playerx * (s - road->segments[v].z/10);
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sf::RectangleShape rs(sf::Vector2f(widthoffset, heightoffset)); //makes a rectangle of width s and height relative to z position
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rs.setFillColor(road->segments[v].colour);
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//float xoffset = ((road->segments[v].x + SCREEN_WIDTH/2) - s) - road->playerx * s;
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rs.setPosition(xoffset, yoffset);
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window->draw(rs); //displays the rectangle
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if (road->segments[v].colour == gray) {
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sf::RectangleShape marking(sf::Vector2f(4, 4));
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sf::RectangleShape marking(sf::Vector2f(3, 3));
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marking.setFillColor(sf::Color::White);
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marking.setPosition(xoffset + s / 2, yoffset + 2);
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window->draw(marking);
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}
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i++;
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}
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}
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@ -135,7 +119,7 @@ int main() {
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road.width = 100;
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road.starty = 160;
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road.segment_height = 30;
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road.height = 41;
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road.height = 27;
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road.segments = (struct Segment*)malloc(road.height * sizeof(struct Segment));
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gen_road(&road, CH_H); //2nd param = change rate of height
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sf::Clock clock;
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@ -158,35 +142,35 @@ int main() {
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}
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else if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left))
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{
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float mov = 400 * dt;
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float mov = 300 * dt;
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for (int i = 0;i < road.height;i++) {
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road.segments[i].x -= mov;
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}
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}
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else if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right))
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{
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float mov = 400 * dt;
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float mov = 300 * dt;
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for (int i = 0;i < road.height;i++) {
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road.segments[i].x += mov;
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}
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}
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else if (sf::Keyboard::isKeyPressed(sf::Keyboard::W))
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{
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road.playery -= 100 * dt; //300
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CH_HY -= 5/3 * dt;
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road.playery -= 250 * dt;
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CH_HY -= 5 / 4 * dt;
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}
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else if (sf::Keyboard::isKeyPressed(sf::Keyboard::S))
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{
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road.playery += 100 * dt;
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CH_HY += 5/3 * dt;
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road.playery += 250 * dt;
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CH_HY += 5 / 4 * dt;
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}
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else if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up))
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{
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road.playery -= 300 * dt;
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road.playery -= 250 * dt;
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}
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else if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down))
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{
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road.playery += 300 * dt;
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road.playery += 250 * dt;
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}
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window.clear(sf::Color(0, 191, 255));
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draw_road(&window, &road, CH_W); //3rd param = change rate of width
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