Update 'sfml/main.cpp'

This commit is contained in:
Gladosse 2022-01-21 17:38:32 +01:00
parent a64f70aa33
commit 7c1fc35b44
1 changed files with 46 additions and 46 deletions

View File

@ -4,8 +4,10 @@
#define SCREEN_HEIGHT 216
#define SCREEN_WIDTH 384
#define GET_POS(x) ((abs(x)+x)/2)
#define SEG_WIDTH 90
const float CH_H = 3;
const float CH_W = 1.5;
float CH_HY = 1; //0->flat
sf::Color gray = sf::Color(84, 90, 112);
sf::Color lightgray = sf::Color(183, 187, 201);
@ -65,11 +67,19 @@ void gen_road(struct Road* road, float zm = 1) {
road->segments[14] = seg(0, 180, 70, 90, 20, gray);
road->segments[15] = seg(0, 178, 75, 90, 20, gray);
/*pillar*/
road->segments[16] = seg(-20, 185, 80, 130, 70, lightgray);
road->segments[17] = seg(-20, 138, 80, 47, 70, lightgray);
road->segments[18] = seg(63, 138, 80, 47, 70, lightgray);
road->segments[19] = seg(63, 117, 80, 47, 30, red);
road->segments[20] = seg(-20, 117, 80, 47, 30, red);
float s = SEG_WIDTH - 80 / CH_H;
float w31 = 155 * (s / SEG_WIDTH);
float h31 = 70 * (s / SEG_WIDTH);
float w30 = 90 * (s / SEG_WIDTH);
float y31 = 178+7; //yes i know simple arithmetics
float h32 = 30 * (s / SEG_WIDTH);
/*pillar*/
road->segments[16] = seg((w31 - w30) / -2, y31, 80, 155, 70, lightgray);
road->segments[17] = seg((w31 - w30) / -2, y31 - h31, 80, 33, 70, lightgray);
road->segments[18] = seg(w30, y31-h31, 80, 33, 70, lightgray);
road->segments[19] = seg(w30, y31-h31-h32, 80, 33, 30, red);
road->segments[20] = seg((w31 - w30) / -2, y31-h31-h32, 80, 33, 30, red);
/*pillar*/
/*pillar*/
road->segments[21] = seg(0, 175, 80, 90, 20, gray);
road->segments[22] = seg(0, 175, 80, 90, 20, gray);
@ -82,54 +92,39 @@ void gen_road(struct Road* road, float zm = 1) {
road->segments[29] = seg(0, 190, 115, 90, 20, gray);
road->segments[30] = seg(0, 190, 120, 90, 20, gray);
/*pillar*/
road->segments[31] = seg(-20, 197, 120, 127, 70, lightgray);
road->segments[32] = seg(-20, 160, 120, 57, 90, lightgray);
road->segments[33] = seg(50, 160, 120, 57, 70, lightgray);
road->segments[34] = seg(50, 139, 120, 57, 60, red);
road->segments[35] = seg(-20, 139, 120, 57, 60, red);
s = SEG_WIDTH - 120 / CH_H;
w31 = 155 * (s / SEG_WIDTH);
h31 = 70 * (s / SEG_WIDTH);
w30 = 90 * (s / SEG_WIDTH);
y31 = 190 + 7; //yes i know simple arithmetics
h32 = 30 * (s / SEG_WIDTH);
road->segments[31] = seg((w31-w30) / -2, y31, 120, 155, 70, lightgray);
road->segments[32] = seg((w31 - w30) / -2, y31 - h31, 120, 33, 70, lightgray);
road->segments[33] = seg(w30, y31 - h31, 120, 33, 70, lightgray);
road->segments[34] = seg(w30, (y31 - h31) - h32, 120, 33, 30, red);
road->segments[35] = seg((w31 - w30) / -2, (y31 - h31) - h32, 120, 33, 30, red);
/*pillar*/
road->segments[36] = seg(0, 190, 125, 90, 20, gray);
road->segments[37] = seg(0, 190, 130, 90, 20, gray);
road->segments[38] = seg(0, 190, 135, 90, 20, gray);
road->segments[39] = seg(0, 190, 140, 90, 20, gray);
road->segments[40] = seg(0, 190, 145, 90, 20, gray);
}
}
int get_visible_segments(struct Road* road, struct Segment** tochange, float zm = 2) {
struct Segment* visible = (struct Segment*)malloc(road->height * sizeof(struct Segment));
int visible_length = 0;
for (int v = 0; v <= road->height; v++) {
float s = road->segments[v].width - (v) * (zm);
float yoffset = road->segments[v].y - road->segments[v].z + road->playery;
float heightoffset = road->segment_height * (s / road->width);
if (yoffset > 0 && yoffset - heightoffset < SCREEN_HEIGHT) {
visible[visible_length] = road->segments[v];
visible_length++;
}
}
*tochange = (struct Segment*) realloc(*tochange, sizeof(struct Segment) * visible_length);
for (int v = 0; v < visible_length; v++) {
(*tochange)[v] = visible[v];
}
return visible_length;
}
void draw_road(sf::RenderWindow* window, struct Road* road, float zm = 2) {
int i = 0;
float s;
float s, sy;
for (int v = road->height - 1;v >= 0;v--) { //draws each rectangle from furthest to closest
int seg_width = 90;
s = seg_width - road->segments[v].z / CH_H;
float widthoffset = road->segments[v].width - road->segments[v].z / CH_H;
float heightoffset = road->segments[v].height * (s / seg_width);
s = SEG_WIDTH - road->segments[v].z / CH_H;
float widthoffset = road->segments[v].width * (s / SEG_WIDTH);
float heightoffset = road->segments[v].height * (s / SEG_WIDTH);
float xoffset = ((road->segments[v].x + SCREEN_WIDTH / 2) - s / 2) - road->playerx * s;
float yoffset = road->segments[v].y - road->segments[v].z * CH_HY + road->playery;
sf::RectangleShape rs(sf::Vector2f(widthoffset, heightoffset)); //makes a rectangle of width s and height relative to z position
rs.setFillColor(road->segments[v].colour);
//rs.setOutlineThickness(1);
//rs.setOutlineColor(sf::Color(250, 150, 100));
float xoffset = ((road->segments[v].x + 192) - s / 2) - (road->playerx * s); //display x position of rectangle (based on z and x axis)
float yoffset = road->segments[v].y - road->segments[v].z + road->playery; //display y position of rectangle (based on z and y axis)
//float xoffset = ((road->segments[v].x + SCREEN_WIDTH/2) - s) - road->playerx * s;
rs.setPosition(xoffset, yoffset);
window->draw(rs); //displays the rectangle
if (road->segments[v].colour == gray) {
@ -145,12 +140,12 @@ void draw_road(sf::RenderWindow* window, struct Road* road, float zm = 2) {
int main() {
sf::RenderWindow window(sf::VideoMode(SCREEN_WIDTH, SCREEN_HEIGHT), "KraD");
struct Road road;
road.height = 41;
road.playerx = 0;
road.playery = 0;
road.width = 100;
road.starty = 160;
road.segment_height = 30;
road.height = 41;
road.segments = (struct Segment*)malloc(road.height * sizeof(struct Segment));
gen_road(&road, CH_H); //2nd param = change rate of height
sf::Clock clock;
@ -187,16 +182,21 @@ int main() {
}
else if (sf::Keyboard::isKeyPressed(sf::Keyboard::W))
{
road.playery -= 300 * dt;
road.playery -= 100 * dt; //300
CH_HY -= 5/3 * dt;
}
else if (sf::Keyboard::isKeyPressed(sf::Keyboard::S))
{
road.playery += 300 * dt;
road.playery += 100 * dt;
CH_HY += 5/3 * dt;
}
else if (event.key.code == sf::Keyboard::F) {
struct Segment* visible = (struct Segment*)malloc(sizeof(struct Segment)); //only for initialization
int visible_len = get_visible_segments(&road, &visible, CH_H);
printf("%d", visible_len);
else if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up))
{
road.playery -= 300 * dt;
}
else if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down))
{
road.playery += 300 * dt;
}
window.clear(sf::Color(0, 191, 255));
draw_road(&window, &road, CH_W); //3rd param = change rate of width