Update 'sfml/main.cpp'
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sfml/main.cpp
158
sfml/main.cpp
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@ -1,103 +1,38 @@
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#include <SFML/Graphics.hpp>
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#include <math.h>
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#include <Main.hpp>
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#define SCREEN_HEIGHT 216
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#define SCREEN_WIDTH 384
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#define SCREEN_HEIGHT 224
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#define SCREEN_WIDTH 396
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#define GET_POS(x) ((abs(x)+x)/2)
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#define SEG_WIDTH 70
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#define CH_Z 9
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const float CH_H = 4;
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const float CH_W = 1.5;
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float CH_HY = 0.70; //0->flat
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const float CH_W = 1.65;
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float CH_HY = 0.80; //0->flat
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sf::Color gray = sf::Color(84, 90, 112);
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sf::Color lightgray = sf::Color(183, 187, 201);
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sf::Color red = sf::Color(255, 46, 88);
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sf::Color gray = sf::Color(131, 118, 156);
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sf::Color lightgray = sf::Color(194, 195, 199);
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sf::Color red = sf::Color(255, 0, 77);
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sf::Color blue = sf::Color(41, 173, 255);
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struct Road {
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int height; //number of elements
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struct Segment* segments; //array of segments
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float playerx;
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float playery;
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int width;
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int segment_height;
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int starty;
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};
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struct Segment {
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float x;
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float y;
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float z;
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int width;
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int height;
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sf::Color colour;
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};
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struct Segment seg(float x, float y, float z, int width, float height, sf::Color colour) {
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struct Segment seg(float x, float y, float z, int width, int height, sf::Color colour) {
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struct Segment segment = { x, y, z, width, height, colour };
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return segment;
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}
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void gen_road(struct Road* road, float zm = 1) {
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road->segments[0] = seg(0, 190, 0, SEG_WIDTH, 20, gray);
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road->segments[1] = seg(0, 190, 9, SEG_WIDTH, 20, gray);
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road->segments[2] = seg(0, 190, 18, SEG_WIDTH, 20, gray);
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road->segments[3] = seg(0, 190, 27, SEG_WIDTH, 20, gray);
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road->segments[4] = seg(0, 190, 36, SEG_WIDTH, 20, gray);
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road->segments[5] = seg(0, 190, 45, SEG_WIDTH, 20, gray);
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road->segments[6] = seg(0, 185, 54, SEG_WIDTH, 20, gray);
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road->segments[7] = seg(0, 180, 63, SEG_WIDTH, 20, gray);
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road->segments[8] = seg(0, 178, 72, SEG_WIDTH, 20, gray);
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/*pillar*/
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float s = SEG_WIDTH - 81 / CH_H;
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float w31 = 136 * (s / SEG_WIDTH);
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float h31 = 50 * (s / SEG_WIDTH);
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float w30 = SEG_WIDTH * (s / SEG_WIDTH);
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float h30 = 20 * (s / SEG_WIDTH);
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float y31 = 178 + h30;
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float h32 = 30 * (s / SEG_WIDTH);
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road->segments[9] = seg((w31 - w30) / -2, y31, 81, 136, 50, lightgray);
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road->segments[10] = seg((w31 - w30) / -2, y31 - h31, 81, 33, 70, lightgray);
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road->segments[11] = seg(w30, y31 - h31, 81, 33, 70, lightgray);
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road->segments[12] = seg(w30, y31 - h31 - h32, 81, 33, 30, red);
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road->segments[13] = seg((w31 - w30) / -2, y31 - h31 - h32, 81, 33, 30, red);
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/*pillar*/
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road->segments[14] = seg(0, 175, 81, SEG_WIDTH, 20, gray);
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road->segments[15] = seg(0, 175, 90, SEG_WIDTH, 20, gray);
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road->segments[16] = seg(0, 180, 99, SEG_WIDTH, 20, gray);
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road->segments[17] = seg(0, 190, 108, SEG_WIDTH, 20, gray);
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road->segments[18] = seg(0, 190, 117, SEG_WIDTH, 20, gray);
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/*pillar*/
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s = SEG_WIDTH - 117 / (CH_H);
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w31 = 136 * (s / SEG_WIDTH);
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h31 = 50 * (s / SEG_WIDTH);
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w30 = SEG_WIDTH * (s / SEG_WIDTH);
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h30 = 20 * (s / SEG_WIDTH);
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y31 = 190 + h30;
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h32 = 30 * (s / SEG_WIDTH);
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road->segments[19] = seg((w31 - w30) / -2, y31, 117, 136, 50, lightgray);
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road->segments[20] = seg((w31 - w30) / -2, y31 - h31, 117, 33, 70, lightgray);
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road->segments[21] = seg(w30, y31 - h31, 117, 33, 70, lightgray);
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road->segments[22] = seg(w30, (y31 - h31) - h32, 117, 33, 30, red);
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road->segments[23] = seg((w31 - w30) / -2, (y31 - h31) - h32, 117, 33, 30, red);
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/*pillar*/
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road->segments[24] = seg(0, 190, 126, SEG_WIDTH, 20, gray);
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road->segments[25] = seg(0, 190, 135, SEG_WIDTH, 20, gray);
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road->segments[26] = seg(0, 190, 144, SEG_WIDTH, 20, gray);
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}
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void draw_road(sf::RenderWindow* window, struct Road* road, float zm = 2) {
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void draw_road(sf::RenderWindow* window, struct Road* road) {
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float s;
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for (int v = road->height - 1;v >= 0;v--) { //draws each rectangle from furthest to closest
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s = SEG_WIDTH - road->segments[v].z / (CH_H * CH_W);
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float yoffset = road->segments[v].y - road->segments[v].z * CH_HY + road->playery;
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s = SEG_WIDTH - road->segments[v].z / (CH_H);
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float heightoffset = road->segments[v].height * (s / SEG_WIDTH);
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if(yoffset < SCREEN_HEIGHT && yoffset+heightoffset < 0)
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continue;
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float widthoffset = road->segments[v].width * (s / SEG_WIDTH);
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float xoffset = ((road->segments[v].x + SCREEN_WIDTH / 2) - s / 2) - road->playerx * (s - road->segments[v].z/10);
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float xoffset = ((road->segments[v].x + SCREEN_WIDTH / 2) - s / 2) - road->playerx * (s - road->segments[v].z / 10);
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if (yoffset > SCREEN_HEIGHT || yoffset + heightoffset < 0 || xoffset + widthoffset < 0 || xoffset - widthoffset > SCREEN_WIDTH)
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continue;
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sf::RectangleShape rs(sf::Vector2f(widthoffset, heightoffset)); //makes a rectangle of width s and height relative to z position
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rs.setFillColor(road->segments[v].colour);
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rs.setPosition(xoffset, yoffset);
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@ -111,17 +46,52 @@ void draw_road(sf::RenderWindow* window, struct Road* road, float zm = 2) {
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}
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}
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void gen_road(unsigned char* grid, int size, struct Road *road) {
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int v = 0;
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for (int i = 0;i < size;i++) {
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uint8_t cell = grid[i];
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unsigned char low = cell & 0x0F;
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unsigned char high = cell >> 4;
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if (high == 0) {
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road->segments[v] = seg(0, 190 - low * 5, i * CH_Z, SEG_WIDTH, 20, gray);
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}
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else if (high == 1) {
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road->segments[v++] = seg(0, 190 - low * 5, i * CH_Z, SEG_WIDTH, 20, gray);
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float z = i*CH_Z+CH_Z;
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float s = SEG_WIDTH - z / (CH_H * CH_W);
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float w31 = 120 * (s / SEG_WIDTH);
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float w32 = (120 - SEG_WIDTH) / 2;
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float h31 = 70 * (s / SEG_WIDTH);
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float w30 = SEG_WIDTH * (s / SEG_WIDTH);
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float h30 = 20 * (s / SEG_WIDTH);
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float y31 = road->segments[v-1].y + h30;
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float h32 = w32 * (s / SEG_WIDTH);
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road->segments[v++] = seg((w31 - w30) / -2, y31, z, 120, 50, lightgray);
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road->segments[v++] = seg((w31 - w30) / -2, y31 - h31, z, w32, 70, lightgray);
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road->segments[v++] = seg( w30, y31 - h31, z, w32, 70, lightgray);
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road->segments[v++] = seg(w30, y31 - h31 - h32, z, w32, w32, red);
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road->segments[v] = seg((w31 - w30) / -2, y31 - h31 - h32, z, w32, w32, red);
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}
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v++;
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}
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}
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int main() {
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sf::RenderWindow window(sf::VideoMode(SCREEN_WIDTH, SCREEN_HEIGHT), "KraD");
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struct Road road;
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road.height = 64;
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road.playerx = 0;
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road.playery = 0;
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road.width = 100;
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road.starty = 160;
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road.startx = 40;
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road.segment_height = 30;
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road.height = 27;
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road.segments = (struct Segment*)malloc(road.height * sizeof(struct Segment));
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gen_road(&road, CH_H); //2nd param = change rate of height
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unsigned char grid[] = {0x00,0x00,0x00,0x00,0x01,0x02,0x03,0x04,0x14,0x04,0x04,0x03,0x02, 0x01,0x00,0x00,0x00,0x10,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x02,0x03,0x04,0x14,0x04,0x04,0x03,0x02, 0x01,0x00,0x00,0x00,0x10,0x00,0x00,0x00,0x00 };
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gen_road(grid, sizeof(grid), &road);
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sf::Clock clock;
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while (window.isOpen())
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{
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}
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::D))
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{
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road.playerx -= 5 * dt;
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road.playerx -= 4 * dt;
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}
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else if (sf::Keyboard::isKeyPressed(sf::Keyboard::A))
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{
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road.playerx += 5 * dt;
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road.playerx += 4 * dt;
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}
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else if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left))
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{
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float mov = 300 * dt;
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for (int i = 0;i < road.height;i++) {
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road.segments[i].x -= mov;
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road.segments[i].x -= 300 * dt;
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}
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}
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else if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right))
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{
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float mov = 300 * dt;
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for (int i = 0;i < road.height;i++) {
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road.segments[i].x += mov;
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road.segments[i].x += 300 * dt;
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}
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}
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else if (sf::Keyboard::isKeyPressed(sf::Keyboard::W))
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{
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road.playery -= 250 * dt;
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road.playery -= 250 * dt;
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CH_HY -= 5 / 4 * dt;
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}
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else if (sf::Keyboard::isKeyPressed(sf::Keyboard::S))
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{
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road.playery += 250 * dt;
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}
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window.clear(sf::Color(0, 191, 255));
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draw_road(&window, &road, CH_W); //3rd param = change rate of width
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window.clear(blue);
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draw_road(&window, &road); //3rd param = change rate of width
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window.display();
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}
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}
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}
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