KraD/sfml/main.cpp

208 lines
7.6 KiB
C++

#include <SFML/Graphics.hpp>
#include <math.h>
#define SCREEN_HEIGHT 216
#define SCREEN_WIDTH 384
#define GET_POS(x) ((abs(x)+x)/2)
#define SEG_WIDTH 90
const float CH_H = 3;
const float CH_W = 1.5;
float CH_HY = 0; //0->flat
sf::Color gray = sf::Color(84, 90, 112);
sf::Color lightgray = sf::Color(183, 187, 201);
sf::Color red = sf::Color(255, 46, 88);
struct Road {
int height; //number of elements
struct Segment* segments; //array of segments
float playerx;
float playery;
int width;
int segment_height;
int starty;
};
struct Segment {
float x;
float y;
float z;
int width;
int height;
sf::Color colour;
};
struct Segment seg(float x,float y,float z,int width,float height,sf::Color colour) {
struct Segment segment = { x, y, z, width, height, colour };
return segment;
}
void gen_road(struct Road* road, float zm = 1) {
int v = road->height;
/*for (int i = 0;i < road->height;i++) {
road->segments[i].width = road->width;
road->segments[i].height = road->height;
road->segments[i].z = i * zm;
road->segments[i].y = road->starty + zm;
road->segments[i].x = 0;
road->segments[i].colour = gray;
v--;
}*/
road->segments[0] = seg(0, 190, 0, 90, 20, gray);
road->segments[1] = seg(0, 190, 5, 90, 20, gray);
road->segments[2] = seg(0, 190, 10, 90, 20, gray);
road->segments[3] = seg(0, 190, 15, 90, 20, gray);
road->segments[4] = seg(0, 190, 20, 90, 20, gray);
road->segments[5] = seg(0, 190, 25, 90, 20, gray);
road->segments[6] = seg(0, 190, 30, 90, 20, gray);
road->segments[7] = seg(0, 190, 35, 90, 20, gray);
road->segments[8] = seg(0, 190, 40, 90, 20, gray);
road->segments[9] = seg(0, 190, 45, 90, 20, gray);
road->segments[10] = seg(0, 190, 50, 90, 20, gray);
road->segments[11] = seg(0, 190, 55, 90, 20, gray);
road->segments[12] = seg(0, 185, 60, 90, 20, gray);
road->segments[13] = seg(0, 182, 65, 90, 20, gray);
road->segments[14] = seg(0, 180, 70, 90, 20, gray);
road->segments[15] = seg(0, 178, 75, 90, 20, gray);
/*pillar*/
float s = SEG_WIDTH - 80 / CH_H;
float w31 = 155 * (s / SEG_WIDTH);
float h31 = 70 * (s / SEG_WIDTH);
float w30 = 90 * (s / SEG_WIDTH);
float h30 = 20 * (s / SEG_WIDTH);
float y31 = 178+h30; //yes i know simple arithmetics
float h32 = 30 * (s / SEG_WIDTH);
/*pillar*/
road->segments[16] = seg((w31 - w30) / -2, y31, 80, 155, 70, lightgray);
road->segments[17] = seg((w31 - w30) / -2, y31 - h31, 80, 33, 70, lightgray);
road->segments[18] = seg(w30, y31-h31, 80, 33, 70, lightgray);
road->segments[19] = seg(w30, y31-h31-h32, 80, 33, 30, red);
road->segments[20] = seg((w31 - w30) / -2, y31-h31-h32, 80, 33, 30, red);
/*pillar*/
/*pillar*/
road->segments[21] = seg(0, 175, 80, 90, 20, gray);
road->segments[22] = seg(0, 175, 80, 90, 20, gray);
road->segments[23] = seg(0, 175, 85, 90, 20, gray);
road->segments[24] = seg(0, 175, 90, 90, 20, gray);
road->segments[25] = seg(0, 178, 95, 90, 20, gray);
road->segments[26] = seg(0, 180, 100, 90, 20, gray);
road->segments[27] = seg(0, 182, 105, 90, 20, gray);
road->segments[28] = seg(0, 190, 110, 90, 20, gray);
road->segments[29] = seg(0, 190, 115, 90, 20, gray);
road->segments[30] = seg(0, 190, 120, 90, 20, gray);
/*pillar*/
s = SEG_WIDTH - 120 / CH_H;
w31 = 155 * (s / SEG_WIDTH);
h31 = 70 * (s / SEG_WIDTH);
w30 = 90 * (s / SEG_WIDTH);
h30 = 20 * (s / SEG_WIDTH);
y31 = 190 + h30; //yes i know simple arithmetics
h32 = 30 * (s / SEG_WIDTH);
road->segments[31] = seg((w31-w30) / -2, y31, 120, 155, 70, lightgray);
road->segments[32] = seg((w31 - w30) / -2, y31 - h31, 120, 33, 70, lightgray);
road->segments[33] = seg(w30, y31 - h31, 120, 33, 70, lightgray);
road->segments[34] = seg(w30, (y31 - h31) - h32, 120, 33, 30, red);
road->segments[35] = seg((w31 - w30) / -2, (y31 - h31) - h32, 120, 33, 30, red);
/*pillar*/
road->segments[36] = seg(0, 190, 125, 90, 20, gray);
road->segments[37] = seg(0, 190, 130, 90, 20, gray);
road->segments[38] = seg(0, 190, 135, 90, 20, gray);
road->segments[39] = seg(0, 190, 140, 90, 20, gray);
road->segments[40] = seg(0, 190, 145, 90, 20, gray);
}
void draw_road(sf::RenderWindow* window, struct Road* road, float zm = 2) {
int i = 0;
float s, sy;
for (int v = road->height - 1;v >= 0;v--) { //draws each rectangle from furthest to closest
s = SEG_WIDTH - road->segments[v].z / CH_H;
float widthoffset = road->segments[v].width * (s / SEG_WIDTH);
float heightoffset = road->segments[v].height * (s / SEG_WIDTH);
float xoffset = ((road->segments[v].x + SCREEN_WIDTH / 2) - s / 2) - road->playerx * s;
float yoffset = road->segments[v].y - road->segments[v].z * CH_HY + road->playery;
sf::RectangleShape rs(sf::Vector2f(widthoffset, heightoffset)); //makes a rectangle of width s and height relative to z position
rs.setFillColor(road->segments[v].colour);
//float xoffset = ((road->segments[v].x + SCREEN_WIDTH/2) - s) - road->playerx * s;
rs.setPosition(xoffset, yoffset);
window->draw(rs); //displays the rectangle
if (road->segments[v].colour == gray) {
sf::RectangleShape marking(sf::Vector2f(4, 4));
marking.setFillColor(sf::Color::White);
marking.setPosition(xoffset + s / 2, yoffset + 2);
window->draw(marking);
}
i++;
}
}
int main() {
sf::RenderWindow window(sf::VideoMode(SCREEN_WIDTH, SCREEN_HEIGHT), "KraD");
struct Road road;
road.playerx = 0;
road.playery = 0;
road.width = 100;
road.starty = 160;
road.segment_height = 30;
road.height = 41;
road.segments = (struct Segment*)malloc(road.height * sizeof(struct Segment));
gen_road(&road, CH_H); //2nd param = change rate of height
sf::Clock clock;
while (window.isOpen())
{
float dt = clock.restart().asSeconds();
sf::Event event;
while (window.pollEvent(event)) {
if (event.type == sf::Event::Closed) {
window.close();
}
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::D))
{
road.playerx -= 5 * dt;
}
else if (sf::Keyboard::isKeyPressed(sf::Keyboard::A))
{
road.playerx += 5 * dt;
}
else if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left))
{
float mov = 400 * dt;
for (int i = 0;i < road.height;i++) {
road.segments[i].x -= mov;
}
}
else if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right))
{
float mov = 400 * dt;
for (int i = 0;i < road.height;i++) {
road.segments[i].x += mov;
}
}
else if (sf::Keyboard::isKeyPressed(sf::Keyboard::W))
{
road.playery -= 100 * dt; //300
CH_HY -= 5/3 * dt;
}
else if (sf::Keyboard::isKeyPressed(sf::Keyboard::S))
{
road.playery += 100 * dt;
CH_HY += 5/3 * dt;
}
else if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up))
{
road.playery -= 300 * dt;
}
else if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down))
{
road.playery += 300 * dt;
}
window.clear(sf::Color(0, 191, 255));
draw_road(&window, &road, CH_W); //3rd param = change rate of width
window.display();
}
}