#ifndef _PRINCEOFMYNES_BOARD_H #define _PRINCEOFMYNES_BOARD_H #define MINE 1 #define ENGINE_TICK 25 #define DIR_UP 1 #define DIR_DOWN 2 #define DIR_RIGHT 3 #define DIR_LEFT 4 #define DIR_IDLE 0 #include #include #include struct Cell{ int value; /*69 for a mine*/ int state; /* 0-> not shown, 1-> shown*/ int flagged; /* 0-> not flagged, 1-> flagged*/ }; struct Board{ int height; /*in cells*/ int width; /*in cells*/ int nmines; int pos[2]; /*[0]->pos x, [1]->pos y*/ struct Cell **board_state; }; void gen_board(int, int, struct Board*); void draw_board(struct Board*); void draw_cursor(struct Board*); int show_cell(int ,int, struct Board*); void flag_cell(int ,int, struct Board*); int reveal(int ,int, struct Board*); void set_board(struct Board*); void lose(int, int, struct Board*); int around(int, int, int, int, struct Board*); #endif