#include #pragma once typedef struct{ SDL_Window* window; SDL_Renderer* renderer; SDL_Event event; }display_t; void display_pixel_on(display_t* display, int x, int y); void display_pixel_off(display_t* display, int x, int y); void display_clear(display_t* display); void display_update(display_t* display); void display_init(display_t* display);