sudoku.cpp : couleur de texte lors de l'edition
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@ -92,7 +92,8 @@ extern "C" {
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#define TXT_ORIGINAL_COLOUR C_RGB(30, 15, 14)
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#define TXT_OBVIOUS_COLOUR BORDER_COLOUR
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#define SEL_BK_COLOUR C_RGB(6, 6, 31)
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#define SEL_TXT_COLOUR C_WHITE
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//#define SEL_TXT_COLOUR C_WHITE
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#define SEL_TXT_COLOUR TXT_ORIGINAL_COLOUR
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#endif // #ifdef DEST_CASIO_CALC
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// Keyboard
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@ -3,7 +3,7 @@
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//-- sudoku.cpp
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//--
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//-- Implementation of sudoku object - Edition and resolution
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//-- of a sudoku grid
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//-- of a sudoku grid
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//--
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//----------------------------------------------------------------------
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@ -182,7 +182,8 @@ int sudoku::save(const FONTCHARACTER fName){
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for (uint8_t lId(0); lId < LINE_COUNT; lId++){
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for (uint8_t cId(0); cId < ROW_COUNT; cId++){
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// '0' means empty !
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buffer[2*index] = (elements_[index].isOriginal()?('0' + elements_[index].value()):'0');
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buffer[2*index] = (elements_[index].isOriginal()?
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('0' + elements_[index].value()):'0');
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buffer[2*index+1] = VALUE_SEPARATOR;
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index++;
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}
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@ -243,7 +244,7 @@ bool sudoku::edit(){
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int tickCount(BLINK_TICKCOUNT);
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static volatile int tick(1);
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int timerID = timer_configure(TIMER_ANY, BLINK_TICK_DURATION*1000,
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GINT_CALL(__callbackTick, &tick));
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GINT_CALL(__callbackTick, &tick));
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if (timerID >= 0){
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timer_start(timerID); // set the timer
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}
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@ -383,7 +384,7 @@ bool sudoku::edit(){
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if (showSelected){
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_drawSingleElement(currentPos.row(), currentPos.line(),
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elements_[currentPos].value(),
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SEL_BK_COLOUR, /*SEL_TXT_COLOUR*/TXT_ORIGINAL_COLOUR);
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SEL_BK_COLOUR, SEL_TXT_COLOUR);
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}
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else{
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_drawSingleElement(currentPos.row(), currentPos.line(),
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@ -403,8 +404,8 @@ bool sudoku::edit(){
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// unselect
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_drawSingleElement(currentPos.row(), currentPos.line(),
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elements_[currentPos].value(),
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BK_COLOUR, TXT_ORIGINAL_COLOUR);
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elements_[currentPos].value(),
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BK_COLOUR, TXT_ORIGINAL_COLOUR);
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return modified;
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}
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@ -437,7 +438,7 @@ bool sudoku::resolve(int* mDuration){
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clock_t start(0);
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uint8_t candidate(0);
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position pos(0, true);
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uint8_t status = _findFirstEmptyPos(pos); // Start from the first empty place
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uint8_t status(_findFirstEmptyPos(pos));
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if (mDuration){
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(*mDuration) = 0;
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@ -547,8 +548,8 @@ bool sudoku::_checkRow(position& pos, uint8_t value){
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//
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bool sudoku::_checkValue(position& pos, uint8_t value){
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return (_checkLine(pos, value) &&
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_checkRow(pos, value) &&
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_checkTinySquare(pos, value));
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_checkRow(pos, value) &&
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_checkTinySquare(pos, value));
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}
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// _checkAndSet() : Try to put the value at the current position
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