Speedrun stuff

This commit is contained in:
KikooDX 2020-03-21 17:24:53 +01:00
parent 8477db2c1f
commit 2ea8054b93
3 changed files with 5 additions and 1 deletions

BIN
JTMM.g3a

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@ -237,6 +237,10 @@ int main(void)
char reload = menu(&level_id, &enable_up_key, &game_loop);
if (reload)
{
if (level_id == 5050)
{
step = 0;
}
set_level(level_id, level);
DRAW_LEVEL();
player_x = start_x;

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@ -66,7 +66,7 @@ char menu_level_selection(int *level_id)
dclear(0);
clearevents();
*level_id += keydown(KEY_RIGHT) - keydown(KEY_LEFT);
if (*level_id > LAST_LEVEL) *level_id = 5050;
if (*level_id > LAST_LEVEL || keydown(KEY_0)) *level_id = 5050;
else if (*level_id < 5050) *level_id = LAST_LEVEL;
dprint(32, Y_POS + 20, C_WHITE, C_BLACK, "> %02d <", *level_id - 5049);
if (keydown_any(KEY_SHIFT, KEY_EXE, 0))