# Configure with [fxsdk build-fx] or [fxsdk build-cg], which provide the # toolchain file and module path of the fxSDK cmake_minimum_required(VERSION 3.18) project(RC C) include(GenerateG3A) include(Fxconv) find_package(Gint 2.5.3 REQUIRED) find_package(LibImg 2.4.0 REQUIRED) include_directories(include) set(SOURCES src/main.c src/entity/collide.c src/entity/draw_hitbox.c src/entity/init.c src/entity/move.c src/wall/init.c src/player/update.c src/player/init.c src/util.c ) set(ASSETS ) set(FLAGS -Wall -Wextra -Wshadow -Wswitch-default -Wswitch-enum -Wunreachable-code -Wstrict-prototypes -Wmissing-prototypes -Wold-style-definition -Werror-implicit-function-declaration -fplan9-extensions -std=c99 -O3 ) fxconv_declare_assets(${ASSETS} WITH_METADATA) add_executable(${PROJECT_NAME} ${SOURCES} ${ASSETS}) target_compile_options(${PROJECT_NAME} PRIVATE ${FLAGS}) target_link_libraries(${PROJECT_NAME} Gint::Gint) target_link_libraries(${PROJECT_NAME} LibImg::LibImg) target_link_options(${PROJECT_NAME} PRIVATE -Wl,-Map=map) generate_g3a(TARGET ${PROJECT_NAME} OUTPUT "${PROJECT_NAME}.g3a" NAME "${PROJECT_NAME}" ICONS assets/graphics/icon-uns.png assets/graphics/icon-sel.png)