Add-in development tools for fx-9860G and fx-CG 50, to use with GCC and gint.
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README.md

fxSDK

The fxSDK is a development kit for CASIO graphing calculators in the fx-9860G and fx-CG 50 families. It provides command-line helper tools and build systems for add-ins and libraries, and is commonly used to develop add-ins running the gint kernel.

The fxSDK is free software; you may use it for any purpose, share it, modify modify it and share your changes. No credit required, but please let me know!

The fxSDK is compatible with Linux and has been successfully built on Mac OS. If there are compatibility issues, I am willing to try and port stuff to your favorite operating system. Windows users have good support with WSL.

Basic install and use

The simplest way to install the fxSDK is to use GiteaPC, an automation tool that builds and installs repositories from Planète Casio's Gitea forge.

% giteapc install Lephenixnoir/fxsdk

The fxSDK depends on the sh-elf-gcc compiler so GiteaPC might build it too as a dependency. You will also need the PIL library for Python:

# On Debian, Ubuntu, WSL and the like:
% sudo apt install python3-pil
# On Arch Linux, Manjaro and the like:
% sudo apt install python-pillow

Use the fxsdk command to manage projects. You can create an empty add-in project with fxsdk create and a name for a new folder:

% fxsdk create MyAddin

From that folder, you can build the add-in with the build commands:

# Build the add-in for fx-9860G (.g1a):
% fxsdk build-fx
# Build the add-in for fx-CG 50 (.g3a):
% fxsdk build-cg

Tools in the fxSDK

A tool called fxos used to live here and has now moved to its own repository.

Project management with fxsdk

fxsdk lets you set up projects almost instantly with a default folder structure and a build system for both fx-9860G and fx-CG 50. The default build system is CMake since version 2.3, and a bare-bones Makefile is also supported.

fxsdk only writes files at project creation time, so you keep control over your build system and configuration - it just helps you get started faster.

Summary of commands (fxsdk --help for details):

  • fxsdk new: Create a new project
  • fxsdk build/build-fx/build-cg: Configure and compile add-ins and libraries
  • fxsdk send/send-fx/send-cg: Install files to the calculator (WIP)

G1A file generation with fxg1a

fxg1a is a versatile g1a file editor that creates, edits and dumps the header of fx-9860G add-ins files. It is used to build a g1a file out of a binary program.

It supports PNG icons, checking the validity and checksums of the header, repairing broken headers and dumping both the application data and icon.

fxg1a is called automatically by the build system in your add-in, so you don't need to worry about it, but here are the main commands:

  • fxg1a -g: Generate g1a files
  • fxg1a -e: Edit g1a files
  • fxg1a -d: Dump metadata, checksum, and icon
  • fxg1a -r: Repair control bytes and checksums for broken files
  • fxg1a -x: Extract icon into a PNG file

Asset conversion with fxconv

fxconv is a programmable asset converter that converts images, fonts and other common asset types into data structures usable directly in add-ins. The built-in formats include gint images and fonts, libimg images, and binary blobs.

Projects can extend the support to custom types for maps, dialogs, GUI descriptions, or other application-specific assets. Extensions to fxconv are implemented in Python within the project.

fxconv can be used directly on the command-line but normally you specify parameters in fxconv-metadata.txt and let the build system do the magic.

Manual build instructions

The fxSDK is platform-agnostic; a single install will cover any target platforms. Here are the dependencies:

  • libpng ≥ 1.6
  • Python ≥ 3.7 (might work in 3.6)
  • The Pillow library for Python 3

First configure; you can specify the install folder with --prefix, which defaults to your local home folder. You can also enable or disable tools, although normally all of them are needed for add-in development. See ./configure --help for details.

% ./configure

Then make and install as usual.

% make
% make install

If you selected an install folder for which you don't have write access (which apparently includes the default folder on Mac OS), you will need sudo to install.