Impressive bugfixTM
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@ -74,8 +74,7 @@ int main(void)
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player_x = start_x;
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player_y = start_y;
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//fps cap timer
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timer_setup(TIMER_ANY, 1000000/FPS, callback, &has_ticked);
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timer_start(0);
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timer_start(timer_setup(TIMER_ANY, 1000000/FPS, callback, &has_ticked));
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while (game_loop) {
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while(!has_ticked) sleep();
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has_ticked = 0;
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