Level uses memory allocation + LICENSE file

This commit is contained in:
KikooDX 2021-01-26 13:10:16 +01:00
parent 9795160001
commit 98eb7ad4e7
3 changed files with 69 additions and 14 deletions

21
LICENSE Normal file
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The MIT License (MIT)
Copyright (c) 2021 KikooDX
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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const std = @import("std");
const expect = std.testing.expect;
const Level = struct {
pub const Level = struct {
width: u16,
height: u16,
buffer: [65536]u16,
buffer: []u16,
pub fn init(width: u16, height: u16) Level {
return Level {
pub fn init(allocator: *std.mem.Allocator, width: u16, height: u16) !Level {
var level = Level{
.width = width,
.height = height,
.buffer = undefined,
};
level.buffer = try allocator.alloc(u16, width * height);
return level;
}
pub fn deinit(self: *Level, allocator: *std.mem.Allocator) void {
allocator.free(self.buffer);
}
};
test "create level buffer" {
// Create level.
const level: Level = Level.init(64, 32);
// Create allocator.
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
defer {
const leaked = gpa.deinit();
if (leaked) expect(false); //fail test
}
const allocator = &gpa.allocator;
// Initialize level struct (twice 'cause why not?).
var level: Level = try Level.init(allocator, 64, 32);
level.deinit(allocator);
level = try Level.init(allocator, 64, 64);
defer level.deinit(allocator);
level.buffer[128] = 32;
expect(level.buffer[128] == 32);
expect(level.width == 64);
expect(level.height == 32);
expect(level.height == 64);
}

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const std = @import("std");
const assert = std.debug.assert;
const Level = @import("level.zig").Level;
const ray = @cImport({
@cInclude("raylib.h");
});
pub fn main() void {
const screenWidth = 640;
const screenHeight = 480;
pub fn main() !void {
// Create allocator
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
defer {
const leaked = gpa.deinit();
if (leaked) assert(false); //raise error
}
const allocator = &gpa.allocator;
// Create window
ray.SetConfigFlags(ray.FLAG_WINDOW_RESIZABLE);
ray.InitWindow(screenWidth, screenHeight, "KBLE");
ray.InitWindow(640, 480, "KBLE");
defer ray.CloseWindow();
// Limit FPS for performance
ray.SetTargetFPS(60);
while(!ray.WindowShouldClose()) {
// Create level
var level: Level = try Level.init(allocator, 128, 128);
defer level.deinit(allocator);
while (!ray.WindowShouldClose()) {
ray.BeginDrawing();
defer ray.EndDrawing();
ray.ClearBackground(ray.RAYWHITE);
ray.DrawText("Hello, World!", 190, 200, 20, ray.LIGHTGRAY);
ray.DrawText("Hellowo!", 190, 200, 20, ray.LIGHTGRAY);
}
}