Single header gint/SDL2 wrapper
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KikooDX 605d6d0970 use SDL_GetBasePath 3 months ago
inc use SDL_GetBasePath 3 months ago
res font char draw 4 months ago
src use SDL_GetBasePath 3 months ago
.clang-format stub laydown 4 months ago
.gitignore header dependencies 3 months ago
CMakeLists.txt font char draw 4 months ago
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README.md implementation readme 4 months ago

README.md

lzy

Simple game framework for SDL2 and gint.

Usage

Drop (inc/lzy.h)[lzy.h] into an existing project.

Include implementation in a single source file:

#define LZY_IMPLEMENTATION
#include "lzy.h"

Optional defines before implementation:

#define LZY_IMPLEMENTATION
#define LZY_SDL_INCLUDE <SDL.h>
#define LZY_SDL_IMAGE_INCLUDE <SDL_image.h>
#define LZY_SDL_MIXER_INCLUDE <SDL_mixer.h>
#define LZY_GINT_TILESET bimg_tset
#define LZY_GINT_FONT bimg_font
#define LZY_DISPLAY_WIDTH 396
#define LZY_DISPLAY_HEIGHT 224
#define LZY_TILE_SIZE 16
#define LZY_CHR_WIDTH LZY_TILE_SIZE
#define LZY_CHR_HEIGHT LZY_TILE_SIZE
#define LZY_FIRST_CHR ' '
#include "lzy.h"

Don't define LZY_IMPLEMENTATION before other inclusions.

For data structures and function prototypes, read the source.