momento/CMakeLists.txt

129 lines
3.4 KiB
CMake

# Configure with [fxsdk build-fx] or [fxsdk build-cg], which provide the
# toolchain file and module path of the fxSDK
cmake_minimum_required(VERSION 3.18)
project(MOMENTO C)
include(GenerateG3A)
include(Fxconv)
find_package(Gint 2.5.3 REQUIRED)
find_package(LibImg 2.4.0 REQUIRED)
include_directories(include generated/include)
set(SOURCES
src/main.c
src/util.c
src/level/load.c
src/level/update.c
src/level/draw.c
src/level/get_tile.c
src/level/is_water.c
src/player/init.c
src/player/draw.c
src/player/update.c
src/player/collide.c
src/player/collide_water.c
src/trail/init.c
src/trail/update.c
src/trail/draw.c
src/input/init.c
src/input/update.c
src/particles/init.c
src/particles/update.c
src/particles/draw.c
src/particles/create.c
src/transition/init.c
src/transition/update.c
src/transition/draw.c
src/transition/fade.c
src/titlescreen/init.c
src/titlescreen/update.c
src/titlescreen/draw.c
src/levelselection/init.c
src/levelselection/update.c
src/levelselection/draw.c
src/mainmenu/init.c
src/mainmenu/update.c
src/mainmenu/draw.c
src/pause/init.c
src/pause/update.c
src/pause/draw.c
generated/filepaths.c
)
set(LEVELS
assets/levels/00/0pillars.kble
assets/levels/00/1breach.kble
assets/levels/00/2human.kble
assets/levels/00/3amas.kble
assets/levels/01/0qujna.kble
assets/levels/01/1greed.kble
assets/levels/01/2dos.kble
assets/levels/01/3secrets.kble
assets/levels/02/0martha.kble
assets/levels/02/1eden.kble
assets/levels/02/2midnight.kble
assets/levels/02/3limited.kble
assets/levels/03/0waterlogged.kble
assets/levels/03/1empty.kble
assets/levels/03/2jack.kble
assets/levels/03/3inspiration.kble
)
add_custom_target(filepaths
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
DEPENDS ${LEVELS} make_filepaths.sh
COMMENT "filepaths.c & pack_count.h target")
add_custom_command(
OUTPUT "${CMAKE_CURRENT_LIST_DIR}/generated/filepaths.c"
"${CMAKE_CURRENT_LIST_DIR}/generated/include/pack_count.h"
COMMENT "Generate genereated/filepaths.c & "
"generated/include/pack_count.h"
COMMAND mkdir -p generated &&
./make_filepaths.sh > generated/filepaths.c
WORKING_DIRECTORY ${CMAKE_CURRENT_LIST_DIR}
DEPENDS ${LEVELS} make_filepaths.sh)
set(ASSETS
assets/graphics/tileset.png
assets/graphics/water.png
assets/graphics/trail.png
assets/graphics/coin-particle.png
assets/graphics/switch-particle.png
assets/graphics/switch-activated-particle.png
assets/graphics/exit-active-particle.png
assets/graphics/exit-unlock-particle.png
assets/graphics/bounce-particle.png
assets/graphics/font.png
assets/graphics/font_big.png
assets/graphics/player/blink.png
assets/graphics/player/idle.png
assets/graphics/player/jump.png
assets/graphics/player/walk.png
${LEVELS}
)
set(FLAGS
-Wall -Wextra -Wshadow -Wswitch-default -Wswitch-enum
-Wunreachable-code -Wstrict-prototypes -Wmissing-prototypes
-Wold-style-definition -Werror-implicit-function-declaration
-std=c11 -O3)
fxconv_declare_assets(${ASSETS} WITH_METADATA)
add_executable(${PROJECT_NAME} ${SOURCES} ${ASSETS})
add_dependencies(${PROJECT_NAME} filepaths)
target_compile_options(${PROJECT_NAME} PRIVATE ${FLAGS})
target_link_libraries(${PROJECT_NAME} Gint::Gint)
target_link_libraries(${PROJECT_NAME} LibImg::LibImg)
target_link_options(${PROJECT_NAME} PRIVATE -Wl,-Map=map)
generate_g3a(TARGET ${PROJECT_NAME}
OUTPUT "${PROJECT_NAME}.g3a"
NAME "${PROJECT_NAME}"
ICONS assets/graphics/icon-uns.png assets/graphics/icon-sel.png)