painfull-success-cg/CMakeLists.txt

51 lines
1.3 KiB
CMake

# Configure with [fxsdk build-fx] or [fxsdk build-cg], which provide the
# toolchain file and module path of the fxSDK
cmake_minimum_required(VERSION 3.18)
project(PainfullSuccess)
add_custom_command(OUTPUT "${CMAKE_CURRENT_LIST_DIR}/src/gen_levels.c"
COMMENT "Generate src/gen_levels.c from KBLE files."
COMMAND python3 kble.py
WORKING_DIRECTORY ${CMAKE_CURRENT_LIST_DIR}
DEPENDS
assets/levels/chaos.kble
assets/levels/damage_boosting_101.kble
assets/levels/die_and_retry.kble
assets/levels/dome.kble
assets/levels/end.kble
assets/levels/hello_world.kble
assets/levels/key_101.kble
assets/levels/so_far_but_so_close.kble
assets/levels/two_for_one.kble
assets/levels/up_and_down.kble)
include(GenerateG1A)
include(GenerateG3A)
include(Fxconv)
include_directories(include)
find_package(Gint 2.4.0 REQUIRED)
set(SOURCES
src/main.c
src/input.c
src/level.c
src/player.c
src/gen_levels.c
)
set(ASSETS
assets/graphics/tileset.png
)
set(FLAGS -Wall -Wextra -Os -std=c99)
fxconv_declare_assets(${ASSETS} WITH_METADATA)
add_executable(myaddin ${SOURCES} ${ASSETS})
target_compile_options(myaddin PRIVATE ${FLAGS})
target_link_libraries(myaddin Gint::Gint)
generate_g3a(TARGET myaddin OUTPUT "${PROJECT_NAME}.g3a"
NAME "${PROJECT_NAME}" ICONS assets-cg/icon-uns.png assets-cg/icon-sel.png)