Glue & better ice texture

This commit is contained in:
KikooDX 2020-02-17 16:10:41 +01:00
parent b2938c5194
commit 1287fef626
7 changed files with 24 additions and 14 deletions

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assets-cg/img/glue.png Normal file

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@ -4,6 +4,7 @@
-- v spike
-- ^ elevator
-- ~ ice
-- # glue
-- j jump upgrade
--
-- level id format : YYXX with YY and XX being the Y and X position on the map
@ -78,9 +79,9 @@ levels = {[5049] = [[
-00......................00-
-00......................00-
-00......................00-
-00......................00-
-00...........000000000vv00-
-00v.....................00-
-0000000....000000000000000-
-0000000....000#######00000-
-0000000....000000000000000-
----------------------------
]],

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@ -18,5 +18,6 @@ char collide_solid(int x, int y, char level[])
{
return (collide(x, y, level, '0') ||
collide(x, y, level, '^') ||
collide(x, y, level, '~'));
collide(x, y, level, '~') ||
collide(x, y, level, '#'));
}

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@ -25,7 +25,8 @@ void draw_level(char level[], char upgrades[])
extern image_t img_ground; //ground texture, 16x16
extern image_t img_spike; //spike texture, 16x16
extern image_t img_elevator; //elevator texture, 16x16
extern image_t img_ice; //ice texture, 16x4
extern image_t img_ice; //ice texture, 16x8
extern image_t img_glue; //glue texture, 16x8
extern image_t img_jitem; //jump item texture, 16x16
unsigned int i = 0;
unsigned int x = 0;
@ -47,6 +48,10 @@ void draw_level(char level[], char upgrades[])
dimage(x + DRAW_OFFSET_X, y + DRAW_OFFSET_Y, &img_ground);
dimage(x + DRAW_OFFSET_X, y + DRAW_OFFSET_Y, &img_ice);
break;
case '#':
dimage(x + DRAW_OFFSET_X, y + DRAW_OFFSET_Y, &img_ground);
dimage(x + DRAW_OFFSET_X, y + DRAW_OFFSET_Y, &img_glue);
break;
case 'j':
if (!upgrades[0])
dimage(x + DRAW_OFFSET_X, y + DRAW_OFFSET_Y, &img_jitem);

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@ -6,7 +6,7 @@
#include "levels.h"
#include "player.h"
#define MAX_HSPD 2.0
#define MAX_HSPD 2.5
#define ACCELERATION 1
#define DECELERATION 0.5
#define MIN_VSPD -12.0
@ -93,18 +93,21 @@ int main(void)
if (hspd < 0) hspd = 0;
}
trunc_hspd = hspd * direction;
if (!collide_solid(player_x + trunc_hspd, player_y, level))
if (!collide(player_x, player_y + 1, level, '#'))
{
player_x += trunc_hspd;
}
else
{
int sign_hspd = sgn(trunc_hspd);
while (!collide_solid(player_x + sign_hspd, player_y, level))
if (!collide_solid(player_x + trunc_hspd, player_y, level))
{
player_x += sign_hspd;
player_x += trunc_hspd;
}
else
{
int sign_hspd = sgn(trunc_hspd);
while (!collide_solid(player_x + sign_hspd, player_y, level))
{
player_x += sign_hspd;
}
hspd = 0;
}
hspd = 0;
}
}
//ground detection