OK it just works. See bellow.
Changed some stuff in levels.lua. Added levels.c to .gitignore. New player function `reset_old_pos`.
This commit is contained in:
parent
2d39739cf4
commit
167d02da10
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@ -1 +1,2 @@
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build*/**
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src/levels.c
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@ -17,8 +17,8 @@ levels = {[[
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-0.........................-
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-0.........................-
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-0.........................-
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-0........................00
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-0........................0-
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-0.......................000
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-0.......................00-
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-00000000000000000000000000-
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----------------------------
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]],
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BIN
platform.g3a
BIN
platform.g3a
Binary file not shown.
13
src/levels.c
13
src/levels.c
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@ -1,13 +0,0 @@
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#include "levels.h"
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#include <gint/std/string.h>
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void set_level(int level_id, char *level) {
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switch (level_id)
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{
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case 0:
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memcpy(level, "-----------------------------00000000000000000000000000--0........................0--0........................0--0........................0--0........................0--0........................0--0........................0--0........................0--0........................00-0.........................--0.........................--0.........................--0........................00-0........................0--00000000000000000000000000-----------------------------", 476);
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break;
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case 1:
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memcpy(level, "-----------------------------00000000000000000000000000--00000000000000000000000000--000000000000000000000000000-00000000000...............--0000000000................--0000000000....0000000000000-0000000000.....00000000000--00000000..........00000000-000000.............00000000--..........-.00000000000000--..........0000000000000000--.......0000000000000000000-000000000000000000000000000--00000000000000000000000000--00000000000000000000000000-----------------------------", 476);
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break;
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}
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}
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12
src/main.c
12
src/main.c
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@ -114,21 +114,23 @@ int main(void)
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player_y = start_y;
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}
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//borders collision
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else if (player_x <= 2)
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if (player_x <= 8)
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{
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level_id--;
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player_x = 229;
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level_id -= 1;
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player_x = 201;
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set_start_pos(&start_x, &start_y, player_x, player_y);
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set_level(level_id, level);
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draw_level(level);
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reset_old_pos(&old_x, &old_y);
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}
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else if (player_x >= 222)
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else if (player_x >= 208)
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{
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level_id++;
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level_id += 1;
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player_x = 9;
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set_start_pos(&start_x, &start_y, player_x, player_y);
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set_level(level_id, level);
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draw_level(level);
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reset_old_pos(&old_x, &old_y);
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}
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//exit
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if (keydown(KEY_EXIT)) return 0;
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@ -22,3 +22,9 @@ void set_start_pos(int *start_x, int *start_y, int x, int y)
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*start_x = x;
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*start_y = y;
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}
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void reset_old_pos(int *old_x, int *old_y)
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{
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*old_x = -8;
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*old_y = -8;
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}
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@ -1,2 +1,3 @@
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void jump_test(char *jump_pressed, char *jump_buffer, unsigned int *jump_hold);
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void set_start_pos(int *start_x, int *start_y, int x, int y);
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void reset_old_pos(int *old_x, int *old_y);
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