Speedrun timer "completed"
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parent
9b4447ad24
commit
2da6c9ee93
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@ -1,6 +1,6 @@
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void draw_player(int old_x, int old_y, int x, int y);
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void draw_level(char level[], char upgrades[]);
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void draw_level(char level[], char upgrades[], unsigned int step);
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void draw_level_anims(char level[], char upgrades[], unsigned int step);
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void erase_tile(int x, int y, char level[]);
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void draw_upgrade_message(char item);
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void draw_timer(unsigned int step); //coucou Lephé'
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void draw_timer(unsigned int step, char force); //coucou Lephé'
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BIN
platform.g3a
BIN
platform.g3a
Binary file not shown.
13
src/draw.c
13
src/draw.c
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@ -34,7 +34,7 @@ void draw_player(int old_x, int old_y, int x, int y)
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}
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}
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void draw_level(char level[], char upgrades[])
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void draw_level(char level[], char upgrades[], unsigned int step)
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{
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dclear(BG_COLOR);
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unsigned int i = 0;
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@ -67,6 +67,7 @@ void draw_level(char level[], char upgrades[])
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}
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i++;
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}
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draw_timer(step, 1);
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}
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void draw_level_anims(char level[], char upgrades[], unsigned int step)
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@ -79,12 +80,12 @@ void draw_level_anims(char level[], char upgrades[], unsigned int step)
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switch (level[i])
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{
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case '^':
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dimage(x + DRAW_OFFSET_X, y + DRAW_OFFSET_Y, ani_elevator[((int)step/2)%16]);
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dimage(x + DRAW_OFFSET_X, y + DRAW_OFFSET_Y, ani_elevator[(step/2)%16]);
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break;
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case 'j':
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if (!upgrades[0])
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{
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unsigned int buffer = ((int)step/20)%4 - 1;
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unsigned int buffer = (step/20)%4 - 1;
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if (buffer == 2) buffer = 0;
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drect(x + DRAW_OFFSET_X, y + DRAW_OFFSET_Y, x + 15 + DRAW_OFFSET_X,
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y + 15 + DRAW_OFFSET_Y, BG_COLOR);
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@ -128,8 +129,8 @@ void draw_upgrade_message(char item)
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}
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}
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void draw_timer(unsigned int step)
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void draw_timer(unsigned int step, char force)
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{
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if (!(step%60))
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dprint(2, 2, C_WHITE, C_BLACK, "%u", step/60);
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if (!(step%60) || force)
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dprint(0, 0, C_WHITE, C_BLACK, "%u", step/60);
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}
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12
src/main.c
12
src/main.c
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@ -54,7 +54,7 @@ int main(void)
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char spawn_buffer = 0;
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unsigned int step = 0;
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set_level(level_id, level);
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draw_level(level, upgrades);
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draw_level(level, upgrades, step);
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draw_level_anims(level, upgrades, step);
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player_x = start_x;
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player_y = start_y;
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@ -70,7 +70,7 @@ int main(void)
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step++;
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draw_level_anims(level, upgrades, step);
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draw_player(old_x, old_y, player_x, player_y);
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draw_timer(step);
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draw_timer(step, 0);
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dupdate();
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old_y = player_y;
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old_x = player_x;
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@ -191,7 +191,7 @@ int main(void)
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player_x = 416 + (move * (int) hspd);
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set_start_pos(&start_x, &start_y, player_x, player_y);
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set_level(level_id, level);
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draw_level(level, upgrades);
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draw_level(level, upgrades, step);
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reset_old_pos(&old_x, &old_y);
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}
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else if (player_x >= 416)
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@ -200,7 +200,7 @@ int main(void)
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player_x = 22 + (move * (int) hspd);
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set_start_pos(&start_x, &start_y, player_x, player_y);
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set_level(level_id, level);
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draw_level(level, upgrades);
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draw_level(level, upgrades, step);
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reset_old_pos(&old_x, &old_y);
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}
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else if (player_y <= 8)
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@ -209,7 +209,7 @@ int main(void)
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player_y = 246;
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spawn_buffer = 1;
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set_level(level_id, level);
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draw_level(level, upgrades);
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draw_level(level, upgrades, step);
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reset_old_pos(&old_x, &old_y);
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}
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else if (player_y >= 248)
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@ -218,7 +218,7 @@ int main(void)
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player_y = 10;
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set_start_pos(&start_x, &start_y, player_x, player_y);
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set_level(level_id, level);
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draw_level(level, upgrades);
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draw_level(level, upgrades, step);
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reset_old_pos(&old_x, &old_y);
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}
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//item get
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