(main.c) Fixed blinking transition glitch & softlock

This commit is contained in:
KikooDX 2020-03-09 15:12:51 +01:00
parent b1f55d09b1
commit 5bab9f4e61
2 changed files with 3 additions and 2 deletions

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@ -192,7 +192,7 @@ int main(void)
if (player_x <= 22)
{
level_id -= 1;
player_x = 416 + (move * (int) hspd);
player_x = 414 + (move * (int) hspd);
set_start_pos(&start_x, &start_y, player_x, player_y);
set_level(level_id, level, &coin_id);
DRAW_LEVEL();
@ -201,7 +201,7 @@ int main(void)
else if (player_x >= 416)
{
level_id += 1;
player_x = 22 + (move * (int) hspd);
player_x = 24 + (move * (int) hspd);
set_start_pos(&start_x, &start_y, player_x, player_y);
set_level(level_id, level, &coin_id);
DRAW_LEVEL();
@ -212,6 +212,7 @@ int main(void)
level_id -= 100;
player_y = 246;
spawn_buffer = 1;
set_start_pos(&start_x, &start_y, player_x, player_y);
set_level(level_id, level, &coin_id);
DRAW_LEVEL();
reset_old_pos(&old_x, &old_y);