(minor) Regulated tabulations
This commit is contained in:
parent
ac7a134063
commit
6ff82feef3
12
levels.lua
12
levels.lua
|
@ -18,22 +18,22 @@ for i = 0, 9999, 1 do
|
|||
end
|
||||
end
|
||||
file:close()
|
||||
to_write = to_write.." case "..i..":\n memcpy(level, \""..
|
||||
to_write = to_write.." case "..i..":\n memcpy(level, \""..
|
||||
formated_file.."\", "..#formated_file..");\n"
|
||||
if file_content and string.find(file_content, 'c') then
|
||||
to_write = to_write.." *coin_id = "..current..";\n"
|
||||
to_write = to_write.." *coin_id = "..current..";\n"
|
||||
current = current + 1
|
||||
end
|
||||
to_write = to_write.." break;\n"
|
||||
to_write = to_write.." break;\n"
|
||||
end
|
||||
end
|
||||
to_write = to_write.." }\n}\n"
|
||||
to_write = to_write.." }\n}\n"
|
||||
|
||||
--finish and write
|
||||
to_write = [[#include "levels.h"
|
||||
#include <gint/std/string.h>
|
||||
void set_level(int level_id, char level[], unsigned int *coin_id) {
|
||||
switch (level_id)
|
||||
{
|
||||
switch (level_id)
|
||||
{
|
||||
]]..to_write
|
||||
io.write(to_write)
|
||||
|
|
|
@ -5,21 +5,21 @@
|
|||
|
||||
char collide(int x, int y, char level[], char tile)
|
||||
{
|
||||
if ((level[(int)(x/16) + (int)(y/16) * LEVEL_WIDTH] == tile) ||
|
||||
(level[(int)(x/16) + (int)((y+PLAYER_SIDES)/16) * LEVEL_WIDTH] == tile) ||
|
||||
(level[(int)((x+PLAYER_SIDES)/16) + (int)((y+PLAYER_SIDES)/16) * LEVEL_WIDTH] == tile) ||
|
||||
(level[(int)((x+PLAYER_SIDES)/16) + (int)(y/16) * LEVEL_WIDTH] == tile) /*||
|
||||
(level[(int)(x/16) + (int)((y+PLAYER_SIDES/2)/16) * LEVEL_WIDTH] == tile) ||
|
||||
(level[(int)((x+PLAYER_SIDES/2)/16) + (int)(y/16) * LEVEL_WIDTH] == tile) ||
|
||||
(level[(int)((x+PLAYER_SIDES/2)/16) + (int)((y+PLAYER_SIDES)/16) * LEVEL_WIDTH] == tile) ||
|
||||
(level[(int)((x+PLAYER_SIDES)/16) + (int)((y+PLAYER_SIDES/2)/16) * LEVEL_WIDTH] == tile)*/) return 1;
|
||||
return 0;
|
||||
if ((level[(int)(x/16) + (int)(y/16) * LEVEL_WIDTH] == tile) ||
|
||||
(level[(int)(x/16) + (int)((y+PLAYER_SIDES)/16) * LEVEL_WIDTH] == tile) ||
|
||||
(level[(int)((x+PLAYER_SIDES)/16) + (int)((y+PLAYER_SIDES)/16) * LEVEL_WIDTH] == tile) ||
|
||||
(level[(int)((x+PLAYER_SIDES)/16) + (int)(y/16) * LEVEL_WIDTH] == tile) /*||
|
||||
(level[(int)(x/16) + (int)((y+PLAYER_SIDES/2)/16) * LEVEL_WIDTH] == tile) ||
|
||||
(level[(int)((x+PLAYER_SIDES/2)/16) + (int)(y/16) * LEVEL_WIDTH] == tile) ||
|
||||
(level[(int)((x+PLAYER_SIDES/2)/16) + (int)((y+PLAYER_SIDES)/16) * LEVEL_WIDTH] == tile) ||
|
||||
(level[(int)((x+PLAYER_SIDES)/16) + (int)((y+PLAYER_SIDES/2)/16) * LEVEL_WIDTH] == tile)*/) return 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
char collide_solid(int x, int y, char level[])
|
||||
{
|
||||
return (collide(x, y, level, '0') ||
|
||||
collide(x, y, level, '^') ||
|
||||
collide(x, y, level, '~') ||
|
||||
collide(x, y, level, '#'));
|
||||
return (collide(x, y, level, '0') ||
|
||||
collide(x, y, level, '^') ||
|
||||
collide(x, y, level, '~') ||
|
||||
collide(x, y, level, '#'));
|
||||
}
|
||||
|
|
206
src/draw.c
206
src/draw.c
|
@ -20,130 +20,130 @@ extern image_t img_elevator5, img_elevator6, img_elevator7, img_elevator8;
|
|||
extern image_t img_elevator9, img_elevator10, img_elevator11, img_elevator12;
|
||||
extern image_t img_elevator13, img_elevator14, img_elevator15, img_elevator16;
|
||||
const image_t * ani_elevator[16] = {&img_elevator1, &img_elevator2,
|
||||
&img_elevator3, &img_elevator4, &img_elevator5, &img_elevator6,
|
||||
&img_elevator7, &img_elevator8, &img_elevator9, &img_elevator10,
|
||||
&img_elevator11, &img_elevator12, &img_elevator13, &img_elevator14,
|
||||
&img_elevator15, &img_elevator16};
|
||||
&img_elevator3, &img_elevator4, &img_elevator5, &img_elevator6,
|
||||
&img_elevator7, &img_elevator8, &img_elevator9, &img_elevator10,
|
||||
&img_elevator11, &img_elevator12, &img_elevator13, &img_elevator14,
|
||||
&img_elevator15, &img_elevator16};
|
||||
|
||||
void draw_player(int old_x, int old_y, int x, int y)
|
||||
{
|
||||
if (old_x != x || old_y != y)
|
||||
{
|
||||
drect(old_x + DRAW_OFFSET_X, old_y + DRAW_OFFSET_Y,
|
||||
(old_x + PLAYER_SIDES) + DRAW_OFFSET_X,
|
||||
(old_y + PLAYER_SIDES) + DRAW_OFFSET_Y, BG_COLOR);
|
||||
dimage(x + DRAW_OFFSET_X, y + DRAW_OFFSET_Y, &img_player);
|
||||
}
|
||||
if (old_x != x || old_y != y)
|
||||
{
|
||||
drect(old_x + DRAW_OFFSET_X, old_y + DRAW_OFFSET_Y,
|
||||
(old_x + PLAYER_SIDES) + DRAW_OFFSET_X,
|
||||
(old_y + PLAYER_SIDES) + DRAW_OFFSET_Y, BG_COLOR);
|
||||
dimage(x + DRAW_OFFSET_X, y + DRAW_OFFSET_Y, &img_player);
|
||||
}
|
||||
}
|
||||
|
||||
void draw_level(char level[], char upgrades[], char erase_coin)
|
||||
{
|
||||
dclear(BG_COLOR);
|
||||
unsigned int i = 0;
|
||||
unsigned int x = 0;
|
||||
unsigned int y = 0;
|
||||
while (i != LEVEL_WIDTH*16)
|
||||
{
|
||||
switch (level[i])
|
||||
{
|
||||
case '0':
|
||||
dimage(x + DRAW_OFFSET_X, y + DRAW_OFFSET_Y, &img_ground);
|
||||
break;
|
||||
case 'v':
|
||||
dimage(x + DRAW_OFFSET_X, y + DRAW_OFFSET_Y, &img_spike);
|
||||
break;
|
||||
case '~':
|
||||
dimage(x + DRAW_OFFSET_X, y + DRAW_OFFSET_Y, &img_ground);
|
||||
dimage(x + DRAW_OFFSET_X, y + DRAW_OFFSET_Y, &img_ice);
|
||||
break;
|
||||
case '#':
|
||||
dimage(x + DRAW_OFFSET_X, y + DRAW_OFFSET_Y, &img_ground);
|
||||
dimage(x + DRAW_OFFSET_X, y + DRAW_OFFSET_Y, &img_glue);
|
||||
break;
|
||||
case 'j':
|
||||
if (upgrades[0]) erase_tile(x, y, level);
|
||||
break;
|
||||
case 'c':
|
||||
if (erase_coin) erase_tile(x, y, level);
|
||||
break;
|
||||
}
|
||||
x += 16;
|
||||
if (x == 16*LEVEL_WIDTH)
|
||||
{
|
||||
x = 0;
|
||||
y += 16;
|
||||
}
|
||||
i++;
|
||||
}
|
||||
dclear(BG_COLOR);
|
||||
unsigned int i = 0;
|
||||
unsigned int x = 0;
|
||||
unsigned int y = 0;
|
||||
while (i != LEVEL_WIDTH*16)
|
||||
{
|
||||
switch (level[i])
|
||||
{
|
||||
case '0':
|
||||
dimage(x + DRAW_OFFSET_X, y + DRAW_OFFSET_Y, &img_ground);
|
||||
break;
|
||||
case 'v':
|
||||
dimage(x + DRAW_OFFSET_X, y + DRAW_OFFSET_Y, &img_spike);
|
||||
break;
|
||||
case '~':
|
||||
dimage(x + DRAW_OFFSET_X, y + DRAW_OFFSET_Y, &img_ground);
|
||||
dimage(x + DRAW_OFFSET_X, y + DRAW_OFFSET_Y, &img_ice);
|
||||
break;
|
||||
case '#':
|
||||
dimage(x + DRAW_OFFSET_X, y + DRAW_OFFSET_Y, &img_ground);
|
||||
dimage(x + DRAW_OFFSET_X, y + DRAW_OFFSET_Y, &img_glue);
|
||||
break;
|
||||
case 'j':
|
||||
if (upgrades[0]) erase_tile(x, y, level);
|
||||
break;
|
||||
case 'c':
|
||||
if (erase_coin) erase_tile(x, y, level);
|
||||
break;
|
||||
}
|
||||
x += 16;
|
||||
if (x == 16*LEVEL_WIDTH)
|
||||
{
|
||||
x = 0;
|
||||
y += 16;
|
||||
}
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
void draw_level_anims(char level[], char upgrades[], unsigned int step)
|
||||
{
|
||||
unsigned int i = 0;
|
||||
unsigned int x = 0;
|
||||
unsigned int y = 0;
|
||||
while (i != LEVEL_WIDTH*16)
|
||||
{
|
||||
switch (level[i])
|
||||
{
|
||||
case '^':
|
||||
dimage(x + DRAW_OFFSET_X, y + DRAW_OFFSET_Y, ani_elevator[(step/2)%16]);
|
||||
break;
|
||||
case 'j':
|
||||
{
|
||||
unsigned int buffer = (step/20)%4 - 1;
|
||||
if (buffer == 2) buffer = 0;
|
||||
drect(x + DRAW_OFFSET_X, y + DRAW_OFFSET_Y, x + 15 + DRAW_OFFSET_X,
|
||||
y + 15 + DRAW_OFFSET_Y, BG_COLOR);
|
||||
dimage(x + DRAW_OFFSET_X, y + DRAW_OFFSET_Y + buffer, &img_jitem);
|
||||
}
|
||||
break;
|
||||
case 'c':
|
||||
{
|
||||
unsigned int buffer = (step/20)%4 - 1;
|
||||
if (buffer == 2) buffer = 0;
|
||||
drect(x + DRAW_OFFSET_X, y + DRAW_OFFSET_Y, x + 15 + DRAW_OFFSET_X,
|
||||
y + 15 + DRAW_OFFSET_Y, BG_COLOR);
|
||||
dimage(x + DRAW_OFFSET_X, y + DRAW_OFFSET_Y + buffer, &img_coin);
|
||||
}
|
||||
break;
|
||||
}
|
||||
x += 16;
|
||||
if (x == 16*LEVEL_WIDTH)
|
||||
{
|
||||
x = 0;
|
||||
y += 16;
|
||||
}
|
||||
i++;
|
||||
}
|
||||
unsigned int i = 0;
|
||||
unsigned int x = 0;
|
||||
unsigned int y = 0;
|
||||
while (i != LEVEL_WIDTH*16)
|
||||
{
|
||||
switch (level[i])
|
||||
{
|
||||
case '^':
|
||||
dimage(x + DRAW_OFFSET_X, y + DRAW_OFFSET_Y, ani_elevator[(step/2)%16]);
|
||||
break;
|
||||
case 'j':
|
||||
{
|
||||
unsigned int buffer = (step/20)%4 - 1;
|
||||
if (buffer == 2) buffer = 0;
|
||||
drect(x + DRAW_OFFSET_X, y + DRAW_OFFSET_Y, x + 15 + DRAW_OFFSET_X,
|
||||
y + 15 + DRAW_OFFSET_Y, BG_COLOR);
|
||||
dimage(x + DRAW_OFFSET_X, y + DRAW_OFFSET_Y + buffer, &img_jitem);
|
||||
}
|
||||
break;
|
||||
case 'c':
|
||||
{
|
||||
unsigned int buffer = (step/20)%4 - 1;
|
||||
if (buffer == 2) buffer = 0;
|
||||
drect(x + DRAW_OFFSET_X, y + DRAW_OFFSET_Y, x + 15 + DRAW_OFFSET_X,
|
||||
y + 15 + DRAW_OFFSET_Y, BG_COLOR);
|
||||
dimage(x + DRAW_OFFSET_X, y + DRAW_OFFSET_Y + buffer, &img_coin);
|
||||
}
|
||||
break;
|
||||
}
|
||||
x += 16;
|
||||
if (x == 16*LEVEL_WIDTH)
|
||||
{
|
||||
x = 0;
|
||||
y += 16;
|
||||
}
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
void erase_tile(int x, int y, char level[])
|
||||
{
|
||||
x = (int)(x/16);
|
||||
y = (int)(y/16);
|
||||
level[x + y * 28] = '.';
|
||||
x *= 16;
|
||||
y *= 16;
|
||||
drect(x + DRAW_OFFSET_X, y + DRAW_OFFSET_Y,
|
||||
x + 15 + DRAW_OFFSET_X,
|
||||
y + 15 + DRAW_OFFSET_Y, BG_COLOR);
|
||||
x = (int)(x/16);
|
||||
y = (int)(y/16);
|
||||
level[x + y * 28] = '.';
|
||||
x *= 16;
|
||||
y *= 16;
|
||||
drect(x + DRAW_OFFSET_X, y + DRAW_OFFSET_Y,
|
||||
x + 15 + DRAW_OFFSET_X,
|
||||
y + 15 + DRAW_OFFSET_Y, BG_COLOR);
|
||||
}
|
||||
|
||||
void draw_upgrade_message(char item)
|
||||
{
|
||||
switch (item)
|
||||
{
|
||||
case 'j':
|
||||
{
|
||||
extern image_t img_jitem_popup;
|
||||
dimage(112 + DRAW_OFFSET_X, 88 + DRAW_OFFSET_Y, &img_jitem_popup);
|
||||
break;
|
||||
}
|
||||
}
|
||||
switch (item)
|
||||
{
|
||||
case 'j':
|
||||
{
|
||||
extern image_t img_jitem_popup;
|
||||
dimage(112 + DRAW_OFFSET_X, 88 + DRAW_OFFSET_Y, &img_jitem_popup);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void draw_timer(unsigned int step)
|
||||
{
|
||||
dprint(0, 0, C_WHITE, C_BLACK, "%u.%02u", step/60, step%60);
|
||||
dprint(0, 0, C_WHITE, C_BLACK, "%u.%02u", step/60, step%60);
|
||||
}
|
||||
|
|
430
src/main.c
430
src/main.c
|
@ -25,227 +25,227 @@ int sgn(int number); //return the sign of input double
|
|||
|
||||
int callback(volatile void *arg)
|
||||
{
|
||||
volatile int *has_ticked = arg;
|
||||
*has_ticked = 1;
|
||||
return 0;
|
||||
volatile int *has_ticked = arg;
|
||||
*has_ticked = 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
int main(void)
|
||||
{
|
||||
volatile int has_ticked = 1; //fps cap
|
||||
char level[477];
|
||||
int level_id = 5050;
|
||||
//START UPGRADES
|
||||
char upgrades[] = {
|
||||
0 //jump
|
||||
};
|
||||
//END UPGRADES
|
||||
unsigned int coin_id = 0;
|
||||
unsigned int coin_count = 0;
|
||||
char jump_pressed = 1; //avoid holding jump
|
||||
char jump_buffer = 0; //jump buffer, last 3 frames
|
||||
unsigned int jump_hold = 0; //number of consecutive frames jump has been held
|
||||
double vspd = 0.0; //player vertical speed
|
||||
double hspd = 0; //player horizontal speed
|
||||
int move = 0;
|
||||
int direction = 0;
|
||||
int on_ground = 6; //remember if player is on solid
|
||||
int player_x = 0;
|
||||
int player_y = 0;
|
||||
int start_x = 18*16 + 2;
|
||||
int start_y = 9*16 + 4;
|
||||
int old_x, old_y;
|
||||
char spawn_buffer = 0;
|
||||
unsigned int step = 0;
|
||||
set_level(level_id, level, &coin_id);
|
||||
DRAW_LEVEL();
|
||||
draw_level_anims(level, upgrades, step);
|
||||
player_x = start_x;
|
||||
player_y = start_y;
|
||||
old_x = player_x + 1; //offset to draw it on first cycle
|
||||
old_y = player_y;
|
||||
//fps cap timer
|
||||
timer_setup(0, timer_delay(0, 16667), 0, callback, &has_ticked);
|
||||
timer_start(0);
|
||||
while (1) {
|
||||
while(!has_ticked) sleep();
|
||||
has_ticked = 0;
|
||||
//START DRAW
|
||||
step++;
|
||||
draw_level_anims(level, upgrades, step);
|
||||
draw_player(old_x, old_y, player_x, player_y);
|
||||
draw_timer(step);
|
||||
dupdate();
|
||||
old_y = player_y;
|
||||
old_x = player_x;
|
||||
//END DRAW
|
||||
clearevents();
|
||||
//horizontal movement & collision
|
||||
{
|
||||
move = 0;
|
||||
double friction = 1;
|
||||
int trunc_hspd;
|
||||
//ice
|
||||
if (collide(player_x, player_y + 1, level, '~')) friction = 0.2;
|
||||
move = keydown(KEY_RIGHT) + 0 - keydown(KEY_LEFT);
|
||||
if (move) {
|
||||
if (hspd < MAX_HSPD)
|
||||
{
|
||||
hspd += ACCELERATION * friction;
|
||||
if (hspd > MAX_HSPD) hspd = MAX_HSPD;
|
||||
}
|
||||
direction = move;
|
||||
}
|
||||
else if (hspd > 0)
|
||||
{
|
||||
if (friction != 0.2) hspd -= DECELERATION * friction;
|
||||
else hspd -= DECELERATION / 4 * friction;
|
||||
if (hspd < 0) hspd = 0;
|
||||
}
|
||||
trunc_hspd = hspd * direction;
|
||||
if (!collide(player_x, player_y + 1, level, '#'))
|
||||
{
|
||||
if (!collide_solid(player_x + trunc_hspd, player_y, level))
|
||||
{
|
||||
player_x += trunc_hspd;
|
||||
}
|
||||
else
|
||||
{
|
||||
int sign_hspd = sgn(trunc_hspd);
|
||||
while (!collide_solid(player_x + sign_hspd, player_y, level))
|
||||
{
|
||||
player_x += sign_hspd;
|
||||
}
|
||||
hspd = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
//ground detection
|
||||
if (vspd >= 0 && collide_solid(player_x, player_y + 1, level))
|
||||
{
|
||||
on_ground = 6;
|
||||
vspd = 0;
|
||||
if (spawn_buffer)
|
||||
{
|
||||
spawn_buffer = 0;
|
||||
set_start_pos(&start_x, &start_y, player_x, player_y);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (on_ground != 6 && vspd < MAX_VSPD) vspd += GRAV;
|
||||
if (on_ground) on_ground--;
|
||||
}
|
||||
//vertical movement
|
||||
if (UG_CAN_JUMP) jump_test(&jump_pressed, &jump_buffer, &jump_hold);
|
||||
//jump
|
||||
if (jump_buffer && on_ground) {
|
||||
vspd = JUMP_SPD;
|
||||
on_ground = 0;
|
||||
jump_hold = JUMP_SCALE;
|
||||
}
|
||||
else if (jump_hold && keydown(KEY_SHIFT))
|
||||
{
|
||||
jump_hold--;
|
||||
vspd += JUMP_REDUCTION;
|
||||
}
|
||||
else jump_hold = 0;
|
||||
//elevator collision and raise
|
||||
if ((collide(player_x - 1, player_y, level, '^') ||
|
||||
collide(player_x + 1, player_y, level, '^')) && vspd > MIN_VSPD)
|
||||
{
|
||||
if (vspd > -2)
|
||||
{
|
||||
vspd -= GRAV;
|
||||
}
|
||||
vspd -= GRAV;
|
||||
}
|
||||
//vertical collision
|
||||
{
|
||||
int trunc_vspd = vspd; //truncate vspd
|
||||
if (trunc_vspd)
|
||||
{
|
||||
if (!collide_solid(player_x, player_y + trunc_vspd, level))
|
||||
{
|
||||
player_y += trunc_vspd;
|
||||
}
|
||||
else
|
||||
{
|
||||
int sign_vspd = sgn(trunc_vspd);
|
||||
while (!collide_solid(player_x, player_y + sign_vspd, level))
|
||||
{
|
||||
player_y += sign_vspd;
|
||||
}
|
||||
vspd = 0;
|
||||
jump_hold = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
//spike collision and death
|
||||
if (collide(player_x, player_y, level, 'v'))
|
||||
{
|
||||
player_x = start_x;
|
||||
player_y = start_y;
|
||||
vspd = 0;
|
||||
}
|
||||
//borders collision
|
||||
if (player_x <= 22)
|
||||
{
|
||||
level_id -= 1;
|
||||
player_x = 416 + (move * (int) hspd);
|
||||
set_start_pos(&start_x, &start_y, player_x, player_y);
|
||||
set_level(level_id, level, &coin_id);
|
||||
DRAW_LEVEL();
|
||||
reset_old_pos(&old_x, &old_y);
|
||||
}
|
||||
else if (player_x >= 416)
|
||||
{
|
||||
level_id += 1;
|
||||
player_x = 22 + (move * (int) hspd);
|
||||
set_start_pos(&start_x, &start_y, player_x, player_y);
|
||||
set_level(level_id, level, &coin_id);
|
||||
DRAW_LEVEL();
|
||||
reset_old_pos(&old_x, &old_y);
|
||||
}
|
||||
else if (player_y <= 8)
|
||||
{
|
||||
level_id -= 100;
|
||||
player_y = 246;
|
||||
spawn_buffer = 1;
|
||||
set_level(level_id, level, &coin_id);
|
||||
DRAW_LEVEL();
|
||||
reset_old_pos(&old_x, &old_y);
|
||||
}
|
||||
else if (player_y >= 248)
|
||||
{
|
||||
level_id += 100;
|
||||
player_y = 10;
|
||||
set_start_pos(&start_x, &start_y, player_x, player_y);
|
||||
set_level(level_id, level, &coin_id);
|
||||
DRAW_LEVEL();
|
||||
reset_old_pos(&old_x, &old_y);
|
||||
}
|
||||
//item get
|
||||
if (collide(player_x, player_y, level, 'j'))
|
||||
{
|
||||
UG_CAN_JUMP = 1;
|
||||
erase_tile(player_x, player_y, level);
|
||||
draw_upgrade_message('j');
|
||||
}
|
||||
//coin get
|
||||
if (collide(player_x, player_y, level, 'c'))
|
||||
{
|
||||
coins[coin_id] = 1;
|
||||
coin_count++;
|
||||
erase_tile(player_x, player_y, level);
|
||||
}
|
||||
//exit
|
||||
if (keydown(KEY_EXIT)) return 0;
|
||||
}
|
||||
volatile int has_ticked = 1; //fps cap
|
||||
char level[477];
|
||||
int level_id = 5050;
|
||||
//START UPGRADES
|
||||
char upgrades[] = {
|
||||
0 //jump
|
||||
};
|
||||
//END UPGRADES
|
||||
unsigned int coin_id = 0;
|
||||
unsigned int coin_count = 0;
|
||||
char jump_pressed = 1; //avoid holding jump
|
||||
char jump_buffer = 0; //jump buffer, last 3 frames
|
||||
unsigned int jump_hold = 0; //number of consecutive frames jump has been held
|
||||
double vspd = 0.0; //player vertical speed
|
||||
double hspd = 0; //player horizontal speed
|
||||
int move = 0;
|
||||
int direction = 0;
|
||||
int on_ground = 6; //remember if player is on solid
|
||||
int player_x = 0;
|
||||
int player_y = 0;
|
||||
int start_x = 18*16 + 2;
|
||||
int start_y = 9*16 + 4;
|
||||
int old_x, old_y;
|
||||
char spawn_buffer = 0;
|
||||
unsigned int step = 0;
|
||||
set_level(level_id, level, &coin_id);
|
||||
DRAW_LEVEL();
|
||||
draw_level_anims(level, upgrades, step);
|
||||
player_x = start_x;
|
||||
player_y = start_y;
|
||||
old_x = player_x + 1; //offset to draw it on first cycle
|
||||
old_y = player_y;
|
||||
//fps cap timer
|
||||
timer_setup(0, timer_delay(0, 16667), 0, callback, &has_ticked);
|
||||
timer_start(0);
|
||||
while (1) {
|
||||
while(!has_ticked) sleep();
|
||||
has_ticked = 0;
|
||||
//START DRAW
|
||||
step++;
|
||||
draw_level_anims(level, upgrades, step);
|
||||
draw_player(old_x, old_y, player_x, player_y);
|
||||
draw_timer(step);
|
||||
dupdate();
|
||||
old_y = player_y;
|
||||
old_x = player_x;
|
||||
//END DRAW
|
||||
clearevents();
|
||||
//horizontal movement & collision
|
||||
{
|
||||
move = 0;
|
||||
double friction = 1;
|
||||
int trunc_hspd;
|
||||
//ice
|
||||
if (collide(player_x, player_y + 1, level, '~')) friction = 0.2;
|
||||
move = keydown(KEY_RIGHT) + 0 - keydown(KEY_LEFT);
|
||||
if (move) {
|
||||
if (hspd < MAX_HSPD)
|
||||
{
|
||||
hspd += ACCELERATION * friction;
|
||||
if (hspd > MAX_HSPD) hspd = MAX_HSPD;
|
||||
}
|
||||
direction = move;
|
||||
}
|
||||
else if (hspd > 0)
|
||||
{
|
||||
if (friction != 0.2) hspd -= DECELERATION * friction;
|
||||
else hspd -= DECELERATION / 4 * friction;
|
||||
if (hspd < 0) hspd = 0;
|
||||
}
|
||||
trunc_hspd = hspd * direction;
|
||||
if (!collide(player_x, player_y + 1, level, '#'))
|
||||
{
|
||||
if (!collide_solid(player_x + trunc_hspd, player_y, level))
|
||||
{
|
||||
player_x += trunc_hspd;
|
||||
}
|
||||
else
|
||||
{
|
||||
int sign_hspd = sgn(trunc_hspd);
|
||||
while (!collide_solid(player_x + sign_hspd, player_y, level))
|
||||
{
|
||||
player_x += sign_hspd;
|
||||
}
|
||||
hspd = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
//ground detection
|
||||
if (vspd >= 0 && collide_solid(player_x, player_y + 1, level))
|
||||
{
|
||||
on_ground = 6;
|
||||
vspd = 0;
|
||||
if (spawn_buffer)
|
||||
{
|
||||
spawn_buffer = 0;
|
||||
set_start_pos(&start_x, &start_y, player_x, player_y);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (on_ground != 6 && vspd < MAX_VSPD) vspd += GRAV;
|
||||
if (on_ground) on_ground--;
|
||||
}
|
||||
//vertical movement
|
||||
if (UG_CAN_JUMP) jump_test(&jump_pressed, &jump_buffer, &jump_hold);
|
||||
//jump
|
||||
if (jump_buffer && on_ground) {
|
||||
vspd = JUMP_SPD;
|
||||
on_ground = 0;
|
||||
jump_hold = JUMP_SCALE;
|
||||
}
|
||||
else if (jump_hold && keydown(KEY_SHIFT))
|
||||
{
|
||||
jump_hold--;
|
||||
vspd += JUMP_REDUCTION;
|
||||
}
|
||||
else jump_hold = 0;
|
||||
//elevator collision and raise
|
||||
if ((collide(player_x - 1, player_y, level, '^') ||
|
||||
collide(player_x + 1, player_y, level, '^')) && vspd > MIN_VSPD)
|
||||
{
|
||||
if (vspd > -2)
|
||||
{
|
||||
vspd -= GRAV;
|
||||
}
|
||||
vspd -= GRAV;
|
||||
}
|
||||
//vertical collision
|
||||
{
|
||||
int trunc_vspd = vspd; //truncate vspd
|
||||
if (trunc_vspd)
|
||||
{
|
||||
if (!collide_solid(player_x, player_y + trunc_vspd, level))
|
||||
{
|
||||
player_y += trunc_vspd;
|
||||
}
|
||||
else
|
||||
{
|
||||
int sign_vspd = sgn(trunc_vspd);
|
||||
while (!collide_solid(player_x, player_y + sign_vspd, level))
|
||||
{
|
||||
player_y += sign_vspd;
|
||||
}
|
||||
vspd = 0;
|
||||
jump_hold = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
//spike collision and death
|
||||
if (collide(player_x, player_y, level, 'v'))
|
||||
{
|
||||
player_x = start_x;
|
||||
player_y = start_y;
|
||||
vspd = 0;
|
||||
}
|
||||
//borders collision
|
||||
if (player_x <= 22)
|
||||
{
|
||||
level_id -= 1;
|
||||
player_x = 416 + (move * (int) hspd);
|
||||
set_start_pos(&start_x, &start_y, player_x, player_y);
|
||||
set_level(level_id, level, &coin_id);
|
||||
DRAW_LEVEL();
|
||||
reset_old_pos(&old_x, &old_y);
|
||||
}
|
||||
else if (player_x >= 416)
|
||||
{
|
||||
level_id += 1;
|
||||
player_x = 22 + (move * (int) hspd);
|
||||
set_start_pos(&start_x, &start_y, player_x, player_y);
|
||||
set_level(level_id, level, &coin_id);
|
||||
DRAW_LEVEL();
|
||||
reset_old_pos(&old_x, &old_y);
|
||||
}
|
||||
else if (player_y <= 8)
|
||||
{
|
||||
level_id -= 100;
|
||||
player_y = 246;
|
||||
spawn_buffer = 1;
|
||||
set_level(level_id, level, &coin_id);
|
||||
DRAW_LEVEL();
|
||||
reset_old_pos(&old_x, &old_y);
|
||||
}
|
||||
else if (player_y >= 248)
|
||||
{
|
||||
level_id += 100;
|
||||
player_y = 10;
|
||||
set_start_pos(&start_x, &start_y, player_x, player_y);
|
||||
set_level(level_id, level, &coin_id);
|
||||
DRAW_LEVEL();
|
||||
reset_old_pos(&old_x, &old_y);
|
||||
}
|
||||
//item get
|
||||
if (collide(player_x, player_y, level, 'j'))
|
||||
{
|
||||
UG_CAN_JUMP = 1;
|
||||
erase_tile(player_x, player_y, level);
|
||||
draw_upgrade_message('j');
|
||||
}
|
||||
//coin get
|
||||
if (collide(player_x, player_y, level, 'c'))
|
||||
{
|
||||
coins[coin_id] = 1;
|
||||
coin_count++;
|
||||
erase_tile(player_x, player_y, level);
|
||||
}
|
||||
//exit
|
||||
if (keydown(KEY_EXIT)) return 0;
|
||||
}
|
||||
}
|
||||
|
||||
int sgn(int number)
|
||||
{
|
||||
if (number < 0) return -1;
|
||||
else return 1;
|
||||
if (number < 0) return -1;
|
||||
else return 1;
|
||||
}
|
||||
|
|
|
@ -20,8 +20,8 @@ void jump_test(char *jump_pressed, char *jump_buffer, unsigned int *jump_hold)
|
|||
|
||||
void set_start_pos(int *start_x, int *start_y, int x, int y)
|
||||
{
|
||||
*start_x = x;
|
||||
*start_y = y;
|
||||
*start_x = x;
|
||||
*start_y = y;
|
||||
}
|
||||
|
||||
void reset_old_pos(int *old_x, int *old_y)
|
||||
|
|
Loading…
Reference in New Issue