Improved jump and room transition system
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platform.g3a
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platform.g3a
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@ -9,10 +9,10 @@
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#define WALK_SPD 2
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#define MIN_VSPD -12.0
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#define MAX_VSPD 12
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#define JUMP_SPD -6.4
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#define JUMP_SPD -4.2
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#define GRAV 0.4
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#define JUMP_SCALE 12
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#define JUMP_REDUCTION -0.2
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#define JUMP_REDUCTION -0.4
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#define UG_CAN_JUMP upgrades[0]
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void dupdate(); //gint function
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@ -146,7 +146,7 @@ int main(void)
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if (player_x <= 22)
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{
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level_id -= 1;
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player_x = 414;
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player_x = 416 + hspd;
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set_start_pos(&start_x, &start_y, player_x, player_y);
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set_level(level_id, level);
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draw_level(level, upgrades);
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@ -155,7 +155,7 @@ int main(void)
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else if (player_x >= 416)
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{
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level_id += 1;
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player_x = 24;
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player_x = 22 + hspd;
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set_start_pos(&start_x, &start_y, player_x, player_y);
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set_level(level_id, level);
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draw_level(level, upgrades);
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