Improved jump and room transition system

This commit is contained in:
KikooDX 2020-02-17 10:23:23 +01:00
parent a7421b663a
commit 907e830f26
2 changed files with 4 additions and 4 deletions

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@ -9,10 +9,10 @@
#define WALK_SPD 2
#define MIN_VSPD -12.0
#define MAX_VSPD 12
#define JUMP_SPD -6.4
#define JUMP_SPD -4.2
#define GRAV 0.4
#define JUMP_SCALE 12
#define JUMP_REDUCTION -0.2
#define JUMP_REDUCTION -0.4
#define UG_CAN_JUMP upgrades[0]
void dupdate(); //gint function
@ -146,7 +146,7 @@ int main(void)
if (player_x <= 22)
{
level_id -= 1;
player_x = 414;
player_x = 416 + hspd;
set_start_pos(&start_x, &start_y, player_x, player_y);
set_level(level_id, level);
draw_level(level, upgrades);
@ -155,7 +155,7 @@ int main(void)
else if (player_x >= 416)
{
level_id += 1;
player_x = 24;
player_x = 22 + hspd;
set_start_pos(&start_x, &start_y, player_x, player_y);
set_level(level_id, level);
draw_level(level, upgrades);