KikooDX
e1ac070634
(collide.c/h ; main.c) Fixed visual glitch and implemented secret ways.
...
Created new functions in collide.c to make this kind of destructive
collisions easier. Improved by a bit the level design and fixed the
related softlock.
2020-03-10 10:05:18 +01:00
KikooDX
6ff82feef3
(minor) Regulated tabulations
2020-02-26 11:55:20 +01:00
KikooDX
38a799e478
(Minor) Small improvements
2020-02-19 10:41:15 +01:00
KikooDX
1287fef626
Glue & better ice texture
2020-02-17 16:10:41 +01:00
KikooDX
b2938c5194
Friction and ice (WIP room)
2020-02-17 15:47:02 +01:00
KikooDX
54270bf1d3
The game is now at 1x scale
2020-02-15 12:34:57 +01:00
KikooDX
6981f70a8f
Improved collisions
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Collide function should be ~2 times faster now, vertical collision now
reset jump_hold.
2020-02-14 15:11:36 +01:00
KikooDX
2caf479d42
Created the jump item level, added elevator tile & solid collision.
2020-02-13 10:12:04 +01:00
KikooDX
2d39739cf4
Improved levels.lua, implemented screen transition system
2020-02-13 09:12:34 +01:00
KikooDX
10eb356b1d
Basic jump system with buffer
2020-02-12 10:47:12 +01:00
KikooDX
0c574a7e1d
Draw offset and final screen size
2020-02-11 14:14:18 +01:00
KikooDX
592304922c
Level loading completed
2020-02-11 13:55:57 +01:00
KikooDX
635888d71f
First commit
2020-02-11 11:44:37 +01:00