Commit Graph

22 Commits

Author SHA1 Message Date
KikooDX 9a29fb2ea2 (draw.c)(minor) Replaced a level width instance by the corresponding macro 2020-03-10 09:33:38 +01:00
KikooDX b1f55d09b1 (draw & levels) New levels, secret way 2020-03-03 12:10:58 +01:00
KikooDX 6ff82feef3 (minor) Regulated tabulations 2020-02-26 11:55:20 +01:00
KikooDX 65f5f04f13 Coins, starting a new layout from ground up (WIP) 2020-02-20 12:22:38 +01:00
KikooDX d722c2604d Frame precise timer. 2020-02-19 10:51:07 +01:00
KikooDX 38a799e478 (Minor) Small improvements 2020-02-19 10:41:15 +01:00
KikooDX 2da6c9ee93 Speedrun timer "completed" 2020-02-18 13:12:40 +01:00
KikooDX 9b4447ad24 Base of speedrun timer 2020-02-18 12:38:12 +01:00
KikooDX 0ef33c1253 (Minor) shortned animation import code 2020-02-18 11:49:59 +01:00
KikooDX f583c69896 Animation system, created elevator animation 2020-02-18 11:48:02 +01:00
KikooDX 1287fef626 Glue & better ice texture 2020-02-17 16:10:41 +01:00
KikooDX b2938c5194 Friction and ice (WIP room) 2020-02-17 15:47:02 +01:00
KikooDX 54270bf1d3 The game is now at 1x scale 2020-02-15 12:34:57 +01:00
KikooDX 6d87d8e8bc Système d'affichage quand une upgrade est acquise. 2020-02-13 15:59:37 +01:00
KikooDX 682f4fb49f Jump item, erase tile system, improved transfer.sh
Made cp verbose
2020-02-13 10:43:45 +01:00
KikooDX 2caf479d42 Created the jump item level, added elevator tile & solid collision. 2020-02-13 10:12:04 +01:00
KikooDX 2d39739cf4 Improved levels.lua, implemented screen transition system 2020-02-13 09:12:34 +01:00
KikooDX 6968705367 Spikes and variable jump height 2020-02-12 13:33:41 +01:00
KikooDX 10eb356b1d Basic jump system with buffer 2020-02-12 10:47:12 +01:00
KikooDX 0c574a7e1d Draw offset and final screen size 2020-02-11 14:14:18 +01:00
KikooDX 592304922c Level loading completed 2020-02-11 13:55:57 +01:00
KikooDX 635888d71f First commit 2020-02-11 11:44:37 +01:00