Commit Graph

  • e1ac070634 (collide.c/h ; main.c) Fixed visual glitch and implemented secret ways. Created new functions in collide.c to make this kind of destructive collisions easier. Improved by a bit the level design and fixed the related softlock. master KikooDX 2020-03-10 10:05:18 +0100
  • 9a29fb2ea2 (draw.c)(minor) Replaced a level width instance by the corresponding macro KikooDX 2020-03-10 09:33:38 +0100
  • 5bab9f4e61 (main.c) Fixed blinking transition glitch & softlock KikooDX 2020-03-09 15:12:51 +0100
  • b1f55d09b1 (draw & levels) New levels, secret way KikooDX 2020-03-03 12:10:58 +0100
  • f5596360de (level.lua) Smaller output KikooDX 2020-03-03 11:32:53 +0100
  • 5a4870e333 (level.lua) RAM usage improvement (write directly to file) KikooDX 2020-03-03 11:27:41 +0100
  • 6ff82feef3 (minor) Regulated tabulations KikooDX 2020-02-26 11:55:20 +0100
  • ac7a134063 Improved coin system by a bit, new level layout KikooDX 2020-02-25 14:20:20 +0100
  • ecf26819cc Improved stuff in UP-editor and made demo layout KikooDX 2020-02-25 11:21:55 +0100
  • 1b02d355e5 Integrated the UP-editor system. KikooDX 2020-02-25 11:06:54 +0100
  • e8508ee33e (minor) Added coin commentary KikooDX 2020-02-21 15:27:56 +0100
  • 65f5f04f13 Coins, starting a new layout from ground up (WIP) KikooDX 2020-02-20 12:22:38 +0100
  • b7c057304b Created a level for masochists. (I beated it.) KikooDX 2020-02-19 13:16:20 +0100
  • d722c2604d Frame precise timer. KikooDX 2020-02-19 10:51:07 +0100
  • 38a799e478 (Minor) Small improvements KikooDX 2020-02-19 10:41:15 +0100
  • 2da6c9ee93 Speedrun timer "completed" KikooDX 2020-02-18 13:12:40 +0100
  • 9b4447ad24 Base of speedrun timer KikooDX 2020-02-18 12:38:12 +0100
  • ff83a33416 Weird trick for better jump control KikooDX 2020-02-18 11:54:35 +0100
  • 0ef33c1253 (Minor) shortned animation import code KikooDX 2020-02-18 11:49:59 +0100
  • f583c69896 Animation system, created elevator animation KikooDX 2020-02-18 11:48:02 +0100
  • 7bdaea1ac3 (Minor) removed redondant prototype KikooDX 2020-02-18 09:45:21 +0100
  • 1287fef626 Glue & better ice texture KikooDX 2020-02-17 16:10:41 +0100
  • b2938c5194 Friction and ice (WIP room) KikooDX 2020-02-17 15:47:02 +0100
  • 0002e2b4ed Made better graphics. KikooDX 2020-02-17 11:12:35 +0100
  • 907e830f26 Improved jump and room transition system KikooDX 2020-02-17 10:23:23 +0100
  • a7421b663a (Minor) Fixed softlock KikooDX 2020-02-17 09:46:22 +0100
  • 670c8745a3 (Minor) Line length adjusted in main.c prototypes KikooDX 2020-02-16 11:48:37 +0100
  • bf39599232 Moved .h files to include directory (Milang) KikooDX 2020-02-16 10:52:59 +0100
  • 54270bf1d3 The game is now at 1x scale KikooDX 2020-02-15 12:34:57 +0100
  • 2453b5c039 Removed assets-fx directory, modified project.cfg KikooDX 2020-02-14 16:13:07 +0100
  • fb02ad5ba1 (minor) can't jump on frame one by holding jump when getting j-upgrade KikooDX 2020-02-14 15:35:30 +0100
  • 3ba0d3573b (minor) added a spike in 4950 KikooDX 2020-02-14 15:21:52 +0100
  • 6981f70a8f Improved collisions Collide function should be ~2 times faster now, vertical collision now reset jump_hold. KikooDX 2020-02-14 15:11:36 +0100
  • 7eef00a0e0 (minor) Removed debug elevator from level 5050 KikooDX 2020-02-14 14:54:00 +0100
  • 3bc7c75e88 Floor system working KikooDX 2020-02-14 11:10:06 +0100
  • 42b504fc07 (Project.cfg) fxconv images to 4-bit type KikooDX 2020-02-14 09:39:45 +0100
  • fe3930575a (minor) build with luajit instead of Lua5.3 KikooDX 2020-02-13 16:25:37 +0100
  • 6d87d8e8bc Système d'affichage quand une upgrade est acquise. KikooDX 2020-02-13 15:59:37 +0100
  • 88a548372d Improved jump system & elevator. KikooDX 2020-02-13 14:41:24 +0100
  • 85564f45d0 Fixed a glitch and modified elevator speed The on ground state is now only refreshed when the player isn't raising, holding the jump button doesn't cancel the on_ground buffer anymore. Elevator substract twice GRAV now. KikooDX 2020-02-13 13:46:28 +0100
  • 51044af762 Dumb mistake KikooDX 2020-02-13 12:27:05 +0100
  • 5c29005dbd Merge branch 'master' of https://gitea.planet-casio.com/KikooDX/unnamed-platformer KikooDX 2020-02-13 12:26:32 +0100
  • 3e22053f77 Reset vertical speed on death KikooDX 2020-02-13 12:26:18 +0100
  • e2cf47fa8a Reset vertical speed on death KikooDX 2020-02-13 12:25:39 +0100
  • e3da3a8511 Reset vertical speed on death KikooDX 2020-02-13 12:24:53 +0100
  • 76f2a39981 Merge branch 'master' of https://gitea.planet-casio.com/KikooDX/unnamed-platformer KikooDX 2020-02-13 12:22:52 +0100
  • 25dfdf1fc8 Reset vertical speed on death KikooDX 2020-02-13 12:22:34 +0100
  • 5956bc76b7 Ajouter 'LICENSE' KikooDX 2020-02-13 12:11:19 +0100
  • 682f4fb49f Jump item, erase tile system, improved transfer.sh Made cp verbose KikooDX 2020-02-13 10:43:45 +0100
  • 2caf479d42 Created the jump item level, added elevator tile & solid collision. KikooDX 2020-02-13 10:12:04 +0100
  • 734f0867cd Enabled jump for demo build. KikooDX 2020-02-13 09:24:03 +0100
  • 167d02da10 OK it just works. See bellow. Changed some stuff in levels.lua. Added levels.c to .gitignore. New player function `reset_old_pos`. KikooDX 2020-02-13 09:23:32 +0100
  • 2d39739cf4 Improved levels.lua, implemented screen transition system KikooDX 2020-02-13 09:12:34 +0100
  • e9340bce08 (Minor) on_ground type char -> int KikooDX 2020-02-12 13:34:37 +0100
  • 6968705367 Spikes and variable jump height KikooDX 2020-02-12 13:33:41 +0100
  • 7488170b9d Detailed build.sh, improved main.c (thanks Lephe') KikooDX 2020-02-12 12:30:56 +0100
  • cb0ced9977 Deleted build-cg KikooDX 2020-02-12 11:53:01 +0100
  • c638ec6dfc .gitignore KikooDX 2020-02-12 11:52:30 +0100
  • 73a58e7241 60 FPS cap (WIP) KikooDX 2020-02-12 11:30:43 +0100
  • 10eb356b1d Basic jump system with buffer KikooDX 2020-02-12 10:47:12 +0100
  • 0c574a7e1d Draw offset and final screen size KikooDX 2020-02-11 14:14:18 +0100
  • 592304922c Level loading completed KikooDX 2020-02-11 13:55:57 +0100
  • 635888d71f First commit KikooDX 2020-02-11 11:44:37 +0100