Use gint.
Go to file
KikooDX e1ac070634 (collide.c/h ; main.c) Fixed visual glitch and implemented secret ways.
Created new functions in collide.c to make this kind of destructive 
collisions easier. Improved by a bit the level design and fixed the 
related softlock.
2020-03-10 10:05:18 +01:00
assets-cg Coins, starting a new layout from ground up (WIP) 2020-02-20 12:22:38 +01:00
include (collide.c/h ; main.c) Fixed visual glitch and implemented secret ways. 2020-03-10 10:05:18 +01:00
src (collide.c/h ; main.c) Fixed visual glitch and implemented secret ways. 2020-03-10 10:05:18 +01:00
.gitignore OK it just works. See bellow. 2020-02-13 09:23:32 +01:00
LICENSE Reset vertical speed on death 2020-02-13 12:24:53 +01:00
Makefile First commit 2020-02-11 11:44:37 +01:00
build.sh (minor) build with luajit instead of Lua5.3 2020-02-13 16:25:37 +01:00
editor.sh Integrated the UP-editor system. 2020-02-25 11:06:54 +01:00
levels.lua (level.lua) Smaller output 2020-03-03 11:32:53 +01:00
platform.g3a (collide.c/h ; main.c) Fixed visual glitch and implemented secret ways. 2020-03-10 10:05:18 +01:00
project.cfg Removed assets-fx directory, modified project.cfg 2020-02-14 16:13:07 +01:00
transfer.sh Jump item, erase tile system, improved transfer.sh 2020-02-13 10:43:45 +01:00