Demo layout.

master
KikooDX 3 years ago
parent 5e6b397ded
commit 6fb227cf39
  1. 8
      keyboard.lua
  2. 1
      screens/4950.scr
  3. 1
      screens/4951.scr
  4. 2
      screens/5049.scr
  5. 2
      screens/5050.scr
  6. 2
      screens/5051.scr
  7. 1
      screens/5150.scr
  8. 2
      tiles.lua

@ -17,16 +17,16 @@ function update_keyboard()
end
local buffer = k_z
k_z = love.keyboard.isScancodeDown("w")
if k_z and not buffer and screen_id < 9900 then
if k_z and not buffer and screen_id > 99 then
save()
screen_id = screen_id + 100
screen_id = screen_id - 100
load()
end
local buffer = k_s
k_s = love.keyboard.isScancodeDown("s")
if k_s and not buffer and screen_id > 100 then
if k_s and not buffer and screen_id < 9900 then
save()
screen_id = screen_id - 100
screen_id = screen_id + 100
load()
end
local buffer = k_i

@ -1 +0,0 @@
00...00000000000000000000000....00000000000000000000000.....................00000.....................000000000000................00000000000...............000000000000.............0000000000000.............0000000000000............^00000000000000...........^00000000000000...........^00000000000000...........^00000000000000.....j.....^00000000000000000000000000000000000000000000000000000

@ -1 +0,0 @@
000000000000000000000000000000000000000000000000000000......................0000......................00........................00........................0000######################000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000

@ -1 +1 @@
0000000000000000000000000000000000000000000000000000........................00........................00........................0000......................0000......................0000......................0000......................0000......................0000......................0000......................0000......................000000000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000000000......................0000......................0000......................0000......................0000......................0000......................0000......................0000..................00000000..................0.....00..................0.c...00..................0.....000000000000000000000~~~0000000000000000000000000000

@ -1 +1 @@
000000000000000000000000000000000000000000000000000000000000000000000000000...000000000000000000000.....0000000000000000000.......000000000000000000......000000000000000.........00000000................000000000................000000000.........00000000000000000....0000000000000000000000...00000000000000000000000...00000000000000000000000...00000000000000000000000...000000000000000000000
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000...00000000000000000.........00000000.................000000.............00000000000...........000000000000...........000000000000000.........00000000000000000.......000000000000000000000...00000000000000000000000...000000000000000000000

@ -1 +1 @@
0000000000000000000000000000000000000000000000000000....v...................00....v...................00....v...................0000000...................0000......................0000......................0000......................0000......................0000......................0000......................0000......................000000000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000000000......................0000......................0000......................00........................00......00...0000.........0000##0000##000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000

@ -0,0 +1 @@
00...00000000000000000000000.j.000000000000000000000000000..................0000......................0000......................0000......................0000......................0000......................0000......................0000......................0000......................0000......................0000......................000000000000000000000000000000000000000000000000000000

@ -9,6 +9,6 @@ tiles = {
love.graphics.newImage(img_path.."coin.png"),
love.graphics.newImage(img_path.."jitem.png"),
}
tiles_char = { '0', 'v', '^', '~', '#', 'c', 'j' }
tiles_char = { '0', 'v', '^', '#', '~', 'c', 'j' }
selected_tile = 1

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