function update_mouse() mouse_x, mouse_y = love.mouse.getX(), love.mouse.getY() --mouse position mouse_x = math.floor(mouse_x / scale) mouse_y = math.floor(mouse_y / scale) clip_mouse_x = mouse_x - mouse_x % 16 clip_mouse_y = mouse_y - mouse_y % 16 --edition mode mouse_mode = 0 if love.mouse.isDown(1) then mouse_mode = 1 elseif love.mouse.isDown(2) then mouse_mode = -1 end if mouse_mode == 0 then buffer_x, buffer_y = 0, 0 end --add to layer if if mouse_mode == 1 and (clip_mouse_x ~= buffer_x or clip_mouse_y ~= buffer_y) then set_tile(tiles_char[selected_tile]) buffer_x = clip_mouse_x buffer_y = clip_mouse_y end --delete of layer if if mouse_mode == -1 and (clip_mouse_x ~= buffer_x or clip_mouse_y ~= buffer_y) then set_tile('.') buffer_x = clip_mouse_x buffer_y = clip_mouse_y end end function set_tile(char) pos = clip_mouse_x / 16 + 1 + clip_mouse_y / 16 * 26 selected_screen = selected_screen:sub(1, pos - 1)..char.. selected_screen:sub(pos + 1, -1) end