you don't get it

This commit is contained in:
KikooDX 2022-04-01 23:00:13 +02:00
parent 1c161f621f
commit 0658f191bd
14 changed files with 100 additions and 18 deletions

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@ -13,6 +13,7 @@ set(SOURCES
src/input.c
src/player.c
src/level.c
src/background.c
)
set(ASSETS

5
inc/background.h Normal file
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@ -0,0 +1,5 @@
#pragma once
void background_init(void);
void background_update(void);
void background_draw(void);

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@ -2,5 +2,9 @@
void level_deinit(void);
void level_load(int id);
void level_next(void);
void level_reload(void);
void level_find(int tile, int *x, int *y);
void level_draw(void);
int level_at(int x, int y);
int level_id(void);

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@ -6,3 +6,7 @@ void player_draw(void);
#define PLAYER_WIDTH 12
#define PLAYER_HEIGHT 12
#define PLAYER_SPEED 2
#define GRAVITY 0.69
#define MAX_Y_SPEED 5
#define JUMP_SPEED -6

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res/1.kble Normal file

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res/2.kble Normal file

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res/3.kble Normal file

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@ -1,7 +1,7 @@
tset.png:
type: bopti-image
name: bimg_tset
profile: p4
profile: p8
font.png:
type: bopti-image
name: bimg_font

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16
src/background.c Normal file
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@ -0,0 +1,16 @@
#include "conf.h"
#include "level.h"
#include "lzy.h"
void background_init(void) {}
void background_update(void) {}
void background_draw(void)
{
const int id = TSET_LINE + level_id() * TSET_LINE * 7;
LZY_DrawTileEx(id, 0, 0, 13, 7);
LZY_DrawTileEx(id, 0, DISPLAY_HEIGHT / 2, 13, 7);
LZY_DrawTileEx(id, DISPLAY_WIDTH / 2, 0, 13, 7);
LZY_DrawTileEx(id, DISPLAY_WIDTH / 2, DISPLAY_HEIGHT / 2, 13, 7);
}

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@ -34,6 +34,16 @@ void level_load(int nid)
player_init(px, py);
}
void level_next(void)
{
level_load(id + 1);
}
void level_reload(void)
{
level_load(id);
}
void level_find(int tile, int *x, int *y)
{
for (int i = 0; i < width * height; i++) {
@ -57,3 +67,13 @@ void level_draw(void)
}
}
}
int level_at(int x, int y)
{
return data[x / TILE_SIZE + y / TILE_SIZE * width];
}
int level_id(void)
{
return id;
}

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@ -1,3 +1,4 @@
#include "background.h"
#include "conf.h"
#include "input.h"
#include "level.h"
@ -16,18 +17,16 @@ int main(int argc, char **argv)
}
level_load(0);
background_init();
while (!LZY_ShouldQuit()) {
LZY_CycleEvents();
input_update();
background_update();
player_update();
LZY_DrawBegin();
LZY_DrawTileEx(TSET_LINE, 0, 0, 13, 7);
LZY_DrawTileEx(TSET_LINE, DISPLAY_WIDTH / 2, 0, 13, 7);
LZY_DrawTileEx(TSET_LINE, 0, DISPLAY_HEIGHT / 2, 13, 7);
LZY_DrawTileEx(TSET_LINE, DISPLAY_WIDTH / 2, DISPLAY_HEIGHT / 2,
13, 7);
background_draw();
level_draw();
player_draw();
LZY_DrawEnd();

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@ -1,27 +1,51 @@
#include "player.h"
#include "conf.h"
#include "input.h"
#include "level.h"
#include "lzy.h"
static float x, y, spd_x, spd_y;
static int x, y;
static float spd_y;
static int collide_wall(void);
void player_init(float nx, float ny)
{
x = nx;
y = ny;
spd_x = 0.0f;
spd_y = 0.0f;
y = ny + TILE_SIZE - PLAYER_HEIGHT;
spd_y = 0.00000002022f;
}
void player_update(void)
{
if (input_down(K_LEFT))
x -= 2;
if (input_down(K_RIGHT))
x += 2;
if (input_down(K_UP))
y -= 2;
if (input_down(K_DOWN))
y += 2;
x += input_down(K_RIGHT) * 2 - input_down(K_LEFT) * 3;
if (collide_wall())
x -= input_down(K_RIGHT) * 3 - input_down(K_LEFT) * 4;
y++;
if (collide_wall()) {
if (input_pressed(K_O))
spd_y = JUMP_SPEED;
} else {
spd_y += GRAVITY;
if (spd_y > MAX_Y_SPEED)
spd_y = MAX_Y_SPEED;
}
y--;
y += spd_y;
if (collide_wall()) {
const int step = (MAX_Y_SPEED * (-1 + 2 * (spd_y > 0))) / 2;
y -= step;
if (collide_wall())
y -= step;
spd_y = 0.00000001337;
}
if (level_at(x, y) == 3)
level_next();
if (level_at(x, y) == 4)
level_reload();
}
void player_draw(void)
@ -29,3 +53,12 @@ void player_draw(void)
LZY_DrawSetColor(255, 0, 255);
LZY_DrawTile(2, x, y);
}
static int collide_wall(void)
{
const int x2 = x + PLAYER_WIDTH - 1;
const int y2 = y + PLAYER_HEIGHT - 1;
return level_at(x, y) == 1 || level_at(x2, y) == 1 ||
/* level_at(x, y2) == 1 || */ level_at(x2, y2) == 1;
}