azrp: fix triangle shader not rendering when w=1 or h=1

This commit is contained in:
Lephenixnoir 2023-07-17 22:58:14 +02:00
parent b7abc2f846
commit 99c89e5628
Signed by: Lephenixnoir
GPG Key ID: 1BBA026E13FC0495
1 changed files with 1 additions and 1 deletions

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@ -64,7 +64,7 @@ void azrp_triangle(int x1, int y1, int x2, int y2, int x3, int y3, int color)
int min_y = max(0, min(y1, min(y2, y3)));
int max_y = min(azrp_height-1, max(y1, max(y2, y3)));
if(min_x >= max_x || min_y >= max_y) {
if(min_x > max_x || min_y > max_y) {
prof_leave(azrp_perf_cmdgen);
return;
}