azrp: fix triangle shader not rendering when w=1 or h=1
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@ -64,7 +64,7 @@ void azrp_triangle(int x1, int y1, int x2, int y2, int x3, int y3, int color)
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int min_y = max(0, min(y1, min(y2, y3)));
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int max_y = min(azrp_height-1, max(y1, max(y2, y3)));
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if(min_x >= max_x || min_y >= max_y) {
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if(min_x > max_x || min_y > max_y) {
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prof_leave(azrp_perf_cmdgen);
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return;
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}
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