Azur/azur/include/azur
Lephenixnoir 2e63daa59a
meta: new build system (and emscripten fullscreen)
* Update the build system to support intermediate installs (instead of
  exposing CMake targets that were only usable from within the main
  CMakeLists.txt).
* Finish the emscripten build and add detailed instructions in
  README.md.
* Get rid of runtime GLSL files by embedding them into a C file. This
  solves the annoying problem of where to install them and how to find
  them at runtime.
* Provide FindAzur.cmake to access the library. At the moment the module
  still needs to be found which requires a set(CMAKE_MODULE_PATH) in
  user applications. I consider this an acceptable compromise.
* Automatically go soft-fullscreen in the emscripten application.
2022-06-05 14:08:49 +01:00
..
gint azur: image shader with dynamic effects, and 16-row fragment 2022-05-27 20:55:44 +01:00
sdl_opengl meta: new build system (and emscripten fullscreen) 2022-06-05 14:08:49 +01:00
azur.h azur: add shader uniforms, clear shader, super-scaling 2022-05-27 20:55:33 +01:00
config.h.in meta: new build system (and emscripten fullscreen) 2022-06-05 14:08:49 +01:00
defs.h azur: image shader with dynamic effects, and 16-row fragment 2022-05-27 20:55:44 +01:00
log.h azur: basic gint/SDL/emscripten setup with rendering 2021-07-04 14:46:36 +02:00