18 lines
359 B
C
18 lines
359 B
C
#include <azur/gint/render.h>
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uint8_t AZRP_SHADER_TEX2D = -1;
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__attribute__((constructor))
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static void register_shader(void)
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{
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extern azrp_shader_t azrp_shader_tex2d;
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AZRP_SHADER_TEX2D = azrp_register_shader(azrp_shader_tex2d);
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}
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void azrp_shader_tex2d_configure(void)
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{
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azrp_set_uniforms(AZRP_SHADER_TEX2D, (void *)(2 * azrp_width));
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}
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//---
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