Azur/azur/glsl/fs_tex2d.glsl

14 lines
203 B
GLSL

in vec2 v_position;
_GL(out vec4 color;)
uniform sampler2D u_image;
void main() {
#ifdef GL_ES
gl_FragColor = texture2D(u_image, v_position);
#else
color = texture(u_image, v_position);
#endif
}