Azur/azur/glsl/vs_tex2d.glsl

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463 B
GLSL

/* Vertex position in screen space */
layout(location=0) in vec2 a_vertex;
/* Same in texture space */
layout(location=1) in vec2 a_texture_pos;
/* Location in image space */
out vec2 v_position;
uniform vec3 u_windowSize;
void main() {
v_position = a_texture_pos;
float w = u_windowSize.x / 2.0;
float h = u_windowSize.y / 2.0;
gl_Position.x = (a_vertex.x - w) / w;
gl_Position.y = -(a_vertex.y - h) / h;
gl_Position.z = 0.0;
gl_Position.w = 1.0;
}