Azur/azur/src/gint/shaders/image_rgb16_effect.c

32 lines
927 B
C

#include <azur/gint/render.h>
void azrp_subimage_rgb16_effect(int x, int y, image_t const *img,
int left, int top, int w, int h, int eff, ...)
{
va_list args;
va_start(args, eff);
if(eff & IMAGE_CLEARBG) {
int bg = va_arg(args, int);
azrp_subimage_rgb16_clearbg(x, y, img, left, top, w, h, eff, bg);
}
else if(eff & IMAGE_SWAPCOLOR) {
int c1 = va_arg(args, int);
int c2 = va_arg(args, int);
azrp_subimage_rgb16_swapcolor(x, y, img, left, top, w, h, eff, c1, c2);
}
else if(eff & IMAGE_ADDBG) {
int bg = va_arg(args, int);
azrp_subimage_rgb16_addbg(x, y, img, left, top, w, h, eff, bg);
}
else if(eff & IMAGE_DYE) {
int dye = va_arg(args, int);
azrp_subimage_rgb16_dye(x, y, img, left, top, w, h, eff, dye);
}
else {
azrp_subimage_rgb16(x, y, img, left, top, w, h, eff);
}
va_end(args);
}