Azur/libnum/include/num/num.h

550 lines
16 KiB
C++

//---------------------------------------------------------------------------//
// ," /\ ", Azur: A game engine for CASIO fx-CG and PC //
// | _/__\_ | Designed by Lephe' and the Planète Casio community. //
// "._`\/'_." License: MIT <https://opensource.org/licenses/MIT> //
//---------------------------------------------------------------------------//
// num.num: Fixed-point numerical types
//
// This header provides numerical types of various fixed-point sizes. The base
// type num is num32, and other data structures outside of this header
// (vectors, matrices, etc.) default to it. Other types are useful for storage
// and sometimes intermediate computation steps.
//---
/* TODO: Conversion with float/double: use the binary format efficiently
General idea for a num -> fp conversion:
1. Start with mantissa=num_value, exponent=num_fixed_position
2. Decrease exponent and shift mantissa until top bit is 1, then shift again
3. Generate the floating-point value
General idea for an fp -> num conversion:
1. Literally just shift mantissa by exponent - num_fixed_position */
#pragma once
#include <cstdint>
#include <cstddef>
#include <type_traits>
#include <concepts>
namespace libnum {
struct num8;
struct num16;
struct num32;
struct num64;
using num = num32;
/* num8: unsigned 0:8 fixed-point type
* Size: 8 bits (1 byte)
* Range: 0.0 (0x00) ... 0.996094 (0xff)
* Precision: 0.0039 (1/256)
* Represents: <integer value> / 256
This type is useful to store values of low precision in the 0..1 range. The
value 1 cannot be represented, but it can sometimes be handled as a special
case (interpolation curves) or emitted entirely (restricting the range). */
struct num8
{
uint8_t v;
inline constexpr num8(): v(0) {}
/* Convert from int; pretty useless, but for completeness. */
inline constexpr num8(int): v(0) {}
/* Convert from float */
inline constexpr num8(float f): v(f * 256) {}
/* Convert from double */
inline constexpr num8(double d): v(d * 256) {}
/* Convert from other num types */
inline constexpr explicit num8(num16 n);
inline constexpr explicit num8(num32 n);
inline constexpr explicit num8(num64 n);
/* Convert to int; equally useless, but then again... */
inline constexpr explicit operator int() { return 0; }
/* Convert to float */
inline constexpr explicit operator float() { return (float)v / 256; }
/* Convert to double */
inline constexpr explicit operator double() { return (double)v / 256; }
/* Basic arithmetic */
inline constexpr num8 &operator+=(num8 const &other) {
v += other.v;
return *this;
}
inline constexpr num8 &operator-=(num8 const &other) {
v -= other.v;
return *this;
}
inline constexpr num8 &operator*=(num8 const &other) {
v = (v * other.v) >> 8;
return *this;
}
inline constexpr num8 &operator/=(num8 const &other) {
v = (v * 256) / other.v;
return *this;
}
inline constexpr num8 &operator%=(num8 const &other) {
v %= other.v;
return *this;
}
inline constexpr num8 floor() {
return num8(0);
}
/* Warning: num8::ceil() always overflows! */
inline constexpr num8 ceil() {
return num8(0);
}
inline constexpr num8 frac() {
num8 x;
x.v = v;
return x;
}
/* Comparisons with int */
inline constexpr bool operator==(int const &i) {
return (v | i) == 0;
}
inline constexpr bool operator<(int const &i) {
return i >= 1;
}
inline constexpr bool operator>=(int const &i) {
return i <= 0;
}
inline constexpr bool operator<=(int const &i) {
return i + !v > 0;
}
inline constexpr bool operator>(int const &i) {
return i + !v <= 0;
}
/* Limits as int */
static constexpr int minInt = 0;
static constexpr int maxInt = 0;
/* Limits as double */
static constexpr double minDouble = 0.0;
static constexpr double maxDouble = double(0xff) / 256;
};
/* num16: Signed 8:8 fixed-point type
* Size: 16 bits (2 bytes)
* Range: -128.0 (0x8000) ... 127.996094 (0x7fff)
* Precision: 0.0039 (1/256)
* Represents: <integer value> / 256
This type is useful to store numeric parameters that have a limited range.
Using it in actual computations requires sign-extensions, but it is useful
in multiplications because the 16-bit multiplication (muls.w) takes only 1
cycle, and the num16 x num16 -> num32 result is immediately available. */
struct num16
{
int16_t v;
inline constexpr num16(): v(0) {}
/* Convert from int */
inline constexpr num16(int i): v(i * 256) {}
/* Convert from float */
inline constexpr num16(float f): v(f * 256) {}
/* Convert from double */
inline constexpr num16(double d): v(d * 256) {}
/* Convert from other num types */
inline constexpr explicit num16(num8 n);
inline constexpr explicit num16(num32 n);
inline constexpr explicit num16(num64 n);
/* Convert to int */
inline constexpr explicit operator int() { return v >> 8; }
/* Convert to float */
inline constexpr explicit operator float() { return (float)v / 256; }
/* Convert to double */
inline constexpr explicit operator double() { return (double)v / 256; }
/* num16 x num16 -> num32 multiplication
This is efficiently implemented with a muls.w instruction. */
static constexpr num32 dmul(num16 const &x, num16 const &y);
/* Basic arithmetic */
inline constexpr num16 &operator+=(num16 const &other) {
v += other.v;
return *this;
}
inline constexpr num16 &operator-=(num16 const &other) {
v -= other.v;
return *this;
}
inline constexpr num16 &operator*=(num16 const &other) {
v = (v * other.v) / 256;
return *this;
}
inline constexpr num16 &operator/=(num16 const &other) {
v = (v * 256) / other.v;
return *this;
}
inline constexpr num16 &operator%=(num16 const &other) {
v %= other.v;
return *this;
}
inline constexpr num16 floor() {
num16 x;
x.v = v & 0xff00;
return x;
}
inline constexpr num16 ceil() {
num16 x;
x.v = ((v - 1) | 0xff) + 1;
return x;
}
inline constexpr num16 frac() {
num16 x;
x.v = v & 0xff;
return x;
}
/* Comparisons with int */
inline constexpr bool operator==(int const &i) {
return (int16_t)i == i && (i << 8) == v;
}
inline constexpr bool operator<(int const &i) {
return (v >> 8) < i;
}
inline constexpr bool operator>=(int const &i) {
return (v >> 8) >= i;
}
/* Unfortunately the branchless version for this test is expressed in terms
of `v`, not `i`, so it does not simplify well when `i` is known. In that
case, writing eg. `x > num16(0)` is faster than `x > 0`. */
inline constexpr bool operator<=(int const &i) {
return (v >> 8) + ((v & 0xff) != 0) <= i;
}
inline constexpr bool operator>(int const &i) {
return (v >> 8) + ((v & 0xff) != 0) > i;
}
/* Limits as int */
static constexpr int minInt = 0;
static constexpr int maxInt = 0x7f;
/* Limits as double */
static constexpr double minDouble = -128.0;
static constexpr double maxDouble = double(0x7fff) / 256;
};
/* num32: Signed 16:16 fixed-point type
* Size: 32 bits (4 bytes)
* Range: -32768.0 (0x80000000) ... 32767.999985 (0x7fffffff)
* Precision: 0.000015 (1/65536)
* Represents: <integer value> / 65536
This is the ubiquitous fixed-point type in this library, most functions and
types use it. It can be used pretty freely in ways similar to a float, with
the important drawback that overflows are very possible. */
struct num32
{
int32_t v;
inline constexpr num32(): v(0) {}
/* Convert from int */
inline constexpr num32(int i): v(i * 65536) {}
/* Convert from float */
inline constexpr num32(float f): v(f * 65536) {}
/* Convert from double */
inline constexpr num32(double d): v(d * 65536) {}
/* Convert from other num types */
inline constexpr explicit num32(num8 n);
inline constexpr explicit num32(num16 n);
inline constexpr explicit num32(num64 n);
/* Convert to int */
inline constexpr explicit operator int() const {
return v >> 16;
}
/* Convert to float */
inline constexpr explicit operator float() const {
return (float)v / 65536;
}
/* Convert to double */
inline constexpr explicit operator double() const {
return (double)v / 65536;
}
/* num32 x num32 -> num64 multiplication
This is efficiently implemented with a dmuls.l instruction. */
static constexpr num64 dmul(num32 const &x, num32 const &y);
/* Basic arithmetic */
inline constexpr num32 &operator+=(num32 const &other) {
v += other.v;
return *this;
}
inline constexpr num32 &operator-=(num32 const &other) {
v -= other.v;
return *this;
}
inline constexpr num32 &operator*=(num32 const &other) {
v = ((int64_t)v * (int64_t)other.v) >> 16;
return *this;
}
inline constexpr num32 &operator/=(num32 const &other) {
v = ((int64_t)v * 65536) / other.v;
return *this;
}
inline constexpr num32 &operator%=(num32 const &other) {
v %= other.v;
return *this;
}
inline constexpr num32 floor() {
num32 x;
x.v = v & 0xffff0000;
return x;
}
inline constexpr num32 ceil() {
num32 x;
x.v = ((v - 1) | 0xffff) + 1;
return x;
}
inline constexpr num32 frac() {
num32 x;
x.v = v & 0xffff;
return x;
}
/* Comparisons with int */
inline constexpr bool operator==(int const &i) {
return (int16_t)i == i && (i << 16) == v;
}
inline constexpr bool operator<(int const &i) {
return (v >> 16) < i;
}
inline constexpr bool operator>=(int const &i) {
return (v >> 16) >= i;
}
inline constexpr bool operator<=(int const &i) {
return (v >> 16) + ((v & 0xffff) != 0) <= i;
}
inline constexpr bool operator>(int const &i) {
return (v >> 16) + ((v & 0xffff) != 0) > i;
}
/* Limits as int */
static constexpr int minInt = 0;
static constexpr int maxInt = 0x7fff;
/* Limits as double */
static constexpr double minDouble = -32768.0;
static constexpr double maxDouble = double(0x7fffffff) / 65536;
};
/* Arithmetic with integers */
inline constexpr num32 operator*(int n, num32 x) {
num32 r;
r.v = n * x.v;
return r;
}
inline constexpr num32 operator*(num32 x, int n) {
num32 r;
r.v = n * x.v;
return r;
}
inline constexpr num32 operator/(num32 x, int n) {
num32 r;
r.v = x.v / n;
return r;
}
/* num64: Signed 32:32 fixed-point type
* Size: 64 bits (8 bytes)
* Range: -2147483648.0 ... 2147483647.999999998
* Precision: 2.33e-10 (1/4294967296)
* Represents: <integer value> / 4294967296
This fixed-point type with extra precision can be used for intermediate
computations when num32 would overflow. */
struct num64
{
int64_t v;
inline constexpr num64(): v(0) {}
/* Convert from int */
inline constexpr num64(int i): v((int64_t)i * 4294967296) {}
/* Convert from float */
inline constexpr num64(float f): v(f * 4294967296) {}
/* Convert from double */
inline constexpr num64(double d): v(d * 4294967296) {}
/* Convert from other num types */
inline constexpr explicit num64(num8 n);
inline constexpr explicit num64(num16 n);
inline constexpr explicit num64(num32 n);
/* Convert to int */
inline constexpr explicit operator int() { return v >> 32; }
/* Convert to float */
inline constexpr explicit operator float() { return (float)v/4294967296; }
/* Convert to double */
inline constexpr explicit operator double() {return (double)v/4294967296;}
/* Basic arithmetic */
inline constexpr num64 &operator+=(num64 const &other) {
v += other.v;
return *this;
}
inline constexpr num64 &operator-=(num64 const &other) {
v -= other.v;
return *this;
}
/* TOOD: Multiplication and division of mul64
inline constexpr num64 &operator*=(num64 const &other) {
v = ...;
return *this;
}
inline constexpr num64 &operator/=(num64 const &other) {
v = ...;
return *this;
} */
inline constexpr num64 &operator%=(num64 const &other) {
v %= other.v;
return *this;
}
inline constexpr num64 floor() {
num64 x;
x.v = v & 0xffffffff00000000ull;
return x;
}
inline constexpr num64 ceil() {
num64 x;
x.v = ((v - 1) | 0xffffffffull) + 1;
return x;
}
inline constexpr num64 frac() {
num64 x;
x.v = v & 0xffffffffull;
return x;
}
/* Limits as int */
static constexpr int minInt = 0;
static constexpr int maxInt = 0x7fffffff;
/* Limits as double; note that the double doesn't have enough precision to
represent the entirety of the maximum value. */
static constexpr double minDouble = -2147483648.0;
static constexpr double maxDouble = 2147483648.0 - double(1) / 2147483648;
};
/* The following concept identifies the four num types */
template<typename T>
concept is_num =
std::same_as<T, num8> ||
std::same_as<T, num16> ||
std::same_as<T, num32> ||
std::same_as<T, num64>;
/* Converting constructors */
inline constexpr num8::num8(num16 n): v(n.v) {}
/* Casting to unsigned allows the use of shlr instead of shad */
inline constexpr num8::num8(num32 n): v((uint32_t)n.v >> 8) {}
/* Casting to 32-bit eliminates the unused high word */
inline constexpr num8::num8(num64 n): v((uint32_t)n.v >> 24) {}
inline constexpr num16::num16(num8 n): v(n.v) {}
/* Casting to unsigned allows the use of shlr instead of shad */
inline constexpr num16::num16(num32 n): v((uint32_t)n.v >> 8) {}
inline constexpr num16::num16(num64 n): v(n.v >> 24) {}
inline constexpr num32::num32(num8 n): v(n.v * 256) {}
inline constexpr num32::num32(num16 n): v((int32_t)n.v * 256) {}
inline constexpr num32::num32(num64 n): v(n.v >> 16) {}
inline constexpr num64::num64(num8 n): v((uint64_t)n.v * 16777216) {}
/* Pretty slow (~10 cycles) because of sign-extension across registers */
inline constexpr num64::num64(num16 n): v((int64_t)n.v * 16777216) {}
inline constexpr num64::num64(num32 n): v((int64_t)n.v * 65536) {}
/* Internal comparisons */
template<typename T> requires(is_num<T>)
inline constexpr bool operator==(T const &left, T const &right) {
return left.v == right.v;
}
template<typename T> requires(is_num<T>)
inline constexpr bool operator!=(T const &left, T const &right) {
return left.v != right.v;
}
template<typename T> requires(is_num<T>)
inline constexpr bool operator<(T const &left, T const &right) {
return left.v < right.v;
}
template<typename T> requires(is_num<T>)
inline constexpr bool operator<=(T const &left, T const &right) {
return left.v <= right.v;
}
template<typename T> requires(is_num<T>)
inline constexpr bool operator>(T const &left, T const &right) {
return left.v > right.v;
}
template<typename T> requires(is_num<T>)
inline constexpr bool operator>=(T const &left, T const &right) {
return left.v >= right.v;
}
/* Internal arithmetic operators */
template<typename T> requires(is_num<T>)
inline constexpr T operator+(T left, T const &right) {
return (left += right);
}
template<typename T> requires(is_num<T>)
inline constexpr T operator-(T left, T const &right) {
return (left -= right);
}
template<typename T> requires(is_num<T>)
inline constexpr T operator*(T left, T const &right) {
return (left *= right);
}
template<typename T> requires(is_num<T>)
inline constexpr T operator/(T left, T const &right) {
return (left /= right);
}
template<typename T> requires(is_num<T>)
inline constexpr T operator%(T left, T const &right) {
return (left %= right);
}
template<typename T> requires(is_num<T>)
inline constexpr T operator+(T const &op) {
return op;
}
template<typename T> requires(is_num<T>)
inline constexpr T operator-(T const &op) {
return T(0) - op;
}
/* Other specific operations */
inline constexpr num32 num16::dmul(num16 const &x, num16 const &y)
{
num32 n;
n.v = x.v * y.v;
return n;
}
inline constexpr num64 num32::dmul(num32 const &x, num32 const &y)
{
num64 n;
n.v = (int64_t)x.v * (int64_t)y.v;
return n;
}
} /* namespace libnum */