Fix status bar being overriden when saving large games
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@ -1085,6 +1085,10 @@ boolean G_DoSaveGame (void)
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sprintf(msg, GGSAVED " (%d kB)", length >> 10);
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players[consoleplayer].message = msg;
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/* Redraw status bar next frame; large save files override it */
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extern boolean st_firsttime;
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st_firsttime = true;
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return save_now;
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}
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