Enable demos (but they don't match the version)
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4214b687b5
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@ -343,9 +343,9 @@ void D_DoAdvanceDemo (void)
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gameaction = ga_nothing;
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if ( gamemode == retail )
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demosequence = (demosequence+1)%3;
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demosequence = (demosequence+1)%4;
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else
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demosequence = (demosequence+1)%2;
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demosequence = (demosequence+1)%3;
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switch (demosequence)
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{
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@ -358,11 +358,14 @@ void D_DoAdvanceDemo (void)
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pagename = "TITLEPIC";
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break;
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case 1:
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G_DeferedPlayDemo ("demo1");
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break;
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case 2:
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pagetic = 200;
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gamestate = GS_DEMOSCREEN;
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pagename = "CREDIT";
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break;
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case 2:
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case 3:
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gamestate = GS_DEMOSCREEN;
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if ( gamemode == commercial)
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{
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@ -31,7 +31,7 @@
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// Global parameters/defines.
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//
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// DOOM version
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#define VERSION 110;
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#define VERSION 110
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// Game mode handling - identify IWAD version
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@ -81,7 +81,7 @@ extern int gamemap;
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extern boolean respawnmonsters;
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// Netgame? Only true if >1 player.
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extern const boolean netgame;
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extern boolean netgame;
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// Flag: true only if started as net deathmatch.
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// An enum might handle altdeath/cooperative better.
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@ -147,7 +147,7 @@ extern int scaledviewwidth;
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extern int viewangleoffset;
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// Player taking events, and displaying.
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extern const int consoleplayer;
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extern int consoleplayer;
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extern int displayplayer;
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@ -234,7 +234,7 @@ extern const int maxammo[NUMAMMO];
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//extern FILE* debugfile;
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// if true, load all graphics at level load
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extern const boolean precache;
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extern boolean precache;
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// wipegamestate can be set to -1
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@ -82,6 +82,7 @@ void G_DoReborn (void);
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void G_DoLoadLevel (void);
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void G_DoNewGame (void);
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void G_DoLoadGame (void);
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void G_DoPlayDemo (void);
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void G_DoCompleted (void);
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void G_DoVictory (void);
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void G_DoWorldDone (void);
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@ -108,24 +109,25 @@ int starttime; // for comparative timing purposes
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boolean viewactive;
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boolean deathmatch; // only if started as net death
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const boolean netgame = 0; // only true if packets are broadcast
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boolean netgame = 0; // only true if packets are broadcast
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boolean playeringame[MAXPLAYERS];
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player_t players[MAXPLAYERS];
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const int consoleplayer = 0; // player taking events and displaying
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int consoleplayer = 0; // player taking events and displaying
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int displayplayer; // view being displayed
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int gametic;
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int levelstarttic; // gametic at level start
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int totalkills, totalitems, totalsecret; // for intermission
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//char demoname[32];
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const boolean netdemo = 0;
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boolean demoplayback;
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boolean netdemo = 0;
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byte* demobuffer;
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byte* demo_p;
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byte* demoend;
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boolean singledemo; // quit after playing a demo from cmdline
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const boolean precache = false; // if true, load all graphics at start
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boolean precache = false; // if true, load all graphics at start
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wbstartstruct_t wminfo; // parms for world map / intermission
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@ -459,7 +461,7 @@ void G_Ticker (void)
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G_DoSaveGame ();
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break;
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case ga_playdemo:
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/* CGDoom: Main menu demo is disabled (code removed) */
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G_DoPlayDemo ();
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break;
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case ga_completed:
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G_DoCompleted ();
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@ -1127,6 +1129,46 @@ void G_DeferedPlayDemo (char* name)
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gameaction = ga_playdemo;
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}
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void G_DoPlayDemo (void)
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{
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skill_t skill;
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int i, episode, map;
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gameaction = ga_nothing;
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demobuffer = demo_p = (byte *)W_CacheLumpNameConst (defdemoname, PU_STATIC);
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if ( *demo_p++ != VERSION)
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{
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// fprintf( stderr, "Demo is from a different game version!\n");
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gameaction = ga_nothing;
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return;
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}
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skill = *demo_p++;
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episode = *demo_p++;
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map = *demo_p++;
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deathmatch = *demo_p++;
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respawnparm = *demo_p++;
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fastparm = *demo_p++;
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nomonsters = *demo_p++;
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consoleplayer = *demo_p++;
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for (i=0 ; i<MAXPLAYERS ; i++)
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playeringame[i] = *demo_p++;
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if (playeringame[1])
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{
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netgame = true;
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netdemo = true;
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}
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// don't spend a lot of time in loadlevel
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precache = false;
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G_InitNew (skill, episode, map);
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precache = true;
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usergame = false;
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demoplayback = true;
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}
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//
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// G_TimeDemo
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//
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@ -818,8 +818,8 @@ void ST_doPaletteStuff(void)
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// slowly fade the berzerk out
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bzc = 12 - (plyr->powers[pw_strength]>>6);
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if (bzc > cnt)
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cnt = bzc;
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if (bzc > cnt)
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cnt = bzc;
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}
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if (cnt)
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