diff --git a/README b/README index 9921c06..cf67386 100644 --- a/README +++ b/README @@ -7,11 +7,19 @@ Credit goes to: * Lephenixnoir for the final fixes and fx-CG 50 version. TODO: --> Fix screen not cleared when changing resolution, add larger resolutions +-> Fix screen not cleared when changing resolution +-> Shareware WAD crashes at the end of E1M4 (and in E1M9) +-> Ultimate DOOM WAD runs out of memory at the end of E1M2 +-> Some bad textures here and there +-> Supply more VRAM memory to internal allocator +-> Level selector +-> Difficulty selector +-> Rate-limit the game when overclocking +-> Run key? +-> FPS counter on-screen -> Try and support more WADs -> Reenable LTO if possible --> Try and use more memory regions in z_zone.c --> Overclocking etc. +-> Built-in overclocking? CGDOOM used to be compiled with the mini-SDK. However, it's become quite difficult to get a copy of that. Instead, this port is built with a slightly