Properly specify save file buffer and maximum size
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0602d21683
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26c451697d
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@ -67,7 +67,8 @@
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#include "g_game.h"
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#define SAVEGAMESIZE 0x2c000
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/* CGDoom: Amount of data available at screens[0], here full VRAM */
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#define SAVEGAMESIZE (384*216*2)
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#define SAVESTRINGSIZE 24
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@ -1009,7 +1010,7 @@ void G_DoSaveGame (void)
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sprintf(name, SAVEGAMENAME "%d.dsg", savegameslot);
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description = savedescription;
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save_p = savebuffer = screens[1]+0x4000;
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save_p = savebuffer = screens[0];
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memcpy (save_p, description, SAVESTRINGSIZE);
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save_p += SAVESTRINGSIZE;
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@ -131,7 +131,10 @@ byte *I_ScreenBase(int screen)
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-> Give 320*200 = 64 kB to screens[0] (main display)
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-> Give 320*200 = 64 kB to screens[1] (intermissions)
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-> Give 320*32 = 10 kiB to screens[4] (status bar)
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-> 27 kiB are left */
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-> 27 kiB are left
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Note that the screen buffers are used as temporary storage to write game
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data during saves, so if continuity is broken g_game.c must be updated
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to point savebuffer elsewhere and/or update SAVEGAMESIZE. */
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if (screen == 0)
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return CGDOOM_SCREENS_BASE;
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if (screen == 1)
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